Trainings List
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Labourer
General
Basic
Ablative Armour
After Downtime, your armour has 2 additional max integrity that isn’t otherwise repairable.
General
Advanced
Adrenaline Response
After suffering an Injury that would make you Wounded, you immediately get to take an additional Combat Turn. After this Combat Turn, you then return to the standard Action Order ignoring your last action.
Labourer
General
Basic
Alchemy
#TODOcopy As Production Work, using an Alchemists Tool Set you can craft an alchemical potion, medicine or other mixture.
Arcanist
General
Basic
Amateur Arcana
Your character can perform Ritual Magic to:
- Create Ephemeral Magic-Items.
- Teleport a nearby item to yourself.
- Summon a familiar that obeys
- Conjure simple items that won’t be missed (from wherever you take them).
Crafting Cost: 1 size of Artisan Materials + a Reagent Bag charge.
General
Basic
Amateur Dynamancy
Your character can perform Channelled Magic to:
- Change the temperature of an item abruptly.
- Disrupt a spell of an amateur level.
- Weaken the abilities or powers of a character/creature.
- Create a shield against a specific element around yourself.
- When attacking with a Magical-Attacks you can use: Burning, and Slowing.
- You can attack with the following profile:
Default Damage | 3 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Heat or Cold |
Range | Close |
Weapon Traits | One-Handed, Otherworldly Magical |
Requires 1 Magical Energy and a Focus
General
Basic
Amateur Mysticism
Your character can perform Ritual Magic to:
- Detect the unseen.
- Gather information about things you could not otherwise know.
- Command and manipulate unintelligent spirits and undead.
- Hex something that you have a piece of.
- Heal Injury.
Crafting Cost: 1 size of Artisan Materials + a Reagent Bag charge.
Shaper
General
Basic
Amateur Shaping
Your character can perform Channelled Magic to:
- Create the illusion of something that isn’t there: noise, visuals, smell.
- Change a comestible into something more useful.
- Alter yourself in simple ways.
- When attacking with Magical-Attacks you can use: Concussive, and Painless.
- You can attack with the following profile:
Default Damage | 3 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Impact or Piercing |
Range | Close |
Weapon Traits | One-Handed, Otherworldly Magical |
Requires 1 Magical Energy and a Focus
Wanderer
General
Advanced
Ambusher
If characters hostile to you, are not aware of you at the start of combat, you get an Action before anything else happens.
Wanderer
General
Master
Anthropologist
You no longer have Restrictions when doing Supervised Training. In other words, you do not need a trainer or reference to train, just Activities time and Total XP.
Rogue
General
Basic
Armed To The Teeth
You can carry twice the Comestibles in the same amount of size on your Belt.
if 10 arrows are 2 size, you may carry 20 arrows as 2 size.
Labourer
General
Basic
Armour Smith
As Production Work, you can craft or modify Basic and Artisan Armour using an Armourers Tool Set using Application. More details in Designing-Armour.
You can also as Production Work craft and modify storage items using Application, more details in Designing-Storage.
Rogue
General
Advanced
Assassination
While not in combat, you can make a Coordination Fixed Difficulty test against a Character that is unaware of you, if you succeed, they either receive the System-Failure injury effect, or become Defeated.
Academic
General
Basic
Autodoc
You can perform invasive medical work on yourself even if it would seem impossible and ignore your own Long Term Injury when performing Application skill tests.
Arcanist
General
Basic
Bewitched
You can imbue magic into people as you can permanent Equipment.
People count as Size 5, body parts as size 2
General
Basic
Black Belt
Your unarmed attacks deal Strength Damage and have a Extra Damage modifier of (-2).
Rogue
General
Basic
Bow Expert
When using a weapon with the Bow Weapon Trait you no longer receive a -1 to readying and firing the weapon in the same turn.
Academic
General
Basic
Brilliant Bastard
You have a Critical Success on Action on a dice roll of double 1’s.
Labourer
General
Basic
Buddy Up
As a Travel Activity you can select another Character to assist. They automatically succeed on any skill tests they do related to their current Activities.
General
Basic
Bushwhacker
Whenever someone you are In Melee with performs a Mitigated Attack against you, you may spend a Reaction to make an Attack with a guaranteed Hit Locations of Ancillary.
Star
General
Basic
Busking
As Skilled Work, you can busk. Make a Confidence Variable Difficulty, you receive 2 silver per Step Of Success.
Labourer
General
Basic
Carrier
You can perform Actions while carrying an item or items that would normally require two hands. In combat, you can move a willing character with you as you move.
Star
General
Basic
City Soul
When doing Call On The City, you can select an additional option from the list.
General
Advanced
Cleave
If you cause a wounding attack with a Striking weapon, you may make an additional Attack Action.
Rogue
General
Advanced
Cold Steel
If you have a Threat of 0 to an Opponent, your attacks have the Penetrating trait against them.
Wanderer
General
Basic
Collector
You can comfortably ride with an additional person or thing restrained on your Mount.
Star
General
Basic
Come In Peace
Allies and yourself gain a (+1) to Social Skill Test when interacting with residents of an area.
General
Basic
Conditioning
When you perform Hone Your Skills you may select an Attributes to consider as 1 greater instead of a Skill.
Star
General
Advanced
Contacts
When performing Call On The City you may choose to establish a contact network, instead of one of the other options.
This contact network can be queried for information and will send relevant info your way.
General
Advanced
Counter Spell
Requirement: Amateur Dynamancy If another Character within Eye Line, casts a spell, you may spend a Reaction to disrupt the spell. This is an Ascendancy Fixed Difficulty test with difficulty based on the complexity of the spell.
Wanderer
General
Advanced
Cram Session
During Good Night’s Rest, you can select any one of your skills that isn’t already at 3 ranks to count as being one rank higher until the next meditation.
Rogue
General
Basic
Crossbow Expert
Weapons you use with the Crossbow Weapon-Traits have Loading(0).
General
Master
Dance Of Death
While armed with only a one-handed Weapon, you can as an action perform a Coordination Fixed Difficulty(0), if you succeed you may do any number of the following:
General
Basic
Danger Sense
- You cannot be surprised.
- You recieve a (+2) to Understanding when attempting to recognize danger.
General
Basic
Dead Tongues
You can speak to spirits and undead even if you wouldn’t otherwise share a language. This includes unintelligent or non-communicative Characters.
Star
General
Basic
Decadent
You never suffer penalties due to intoxication, you also receive a (+2) to Action related to resisting Comestibles downsides.
Rogue
General
Basic
Disarming Shot
You can Disarm someone at range, using a ranged weapon, expending 1 ammunition in the process.
Academic
General
Advanced
Do No Harm
You receive a (+1) to all Non-Combat Actions, however to directly harm another Character, you need to succeed an Volition Fixed Difficulty(0).
General
Advanced
Dragon Rush
After doing an Attack while unarmed, if you haven’t already used this training this Combat Turn, you may spend a Reaction to perform another Action.
Labourer
General
Advanced
Efficient Patterns
Your Crafting Cost are 1 less size of the most amount of material required.
Example if a craft requires 3 artisan metal and 1 basic leather, for you, it would require 2 artisan metal and 1 basic leather.
Rogue
General
Basic
Efficient Rounds
You can always salvage Munitions from weapons with Salvageable-Ammo.
General
Advanced
Elemental Strike
You may have weapons you Attack with have the Hot or Cold Types of Damage.
General
Advanced
Enrage
When you make a Physique skill test, spend a Power to become enraged. While enraged, you have:
- +1 Strength
- -1 Intelligence
- +2 to Endurance tests
- Ignore Being Wounded
- Deal +1 Damage
On any Combat Turn where you don’t make an Attack, you must roll a d6, on a 1-3 you stop being enraged.
Arcanist
General
Advanced
Expert Arcana
Requirement: Amateur-Arcana Your character can perform Ritual Magic to:
- Create Harmonic Magic-Items.
- Summon an animal that obeys.
- Conjure more complex items that will be missed.
- Teleport an exact item to yourself.
Crafting Cost: Size of target item in Exotic Materials + Size of target item in Artisan Materials + a Reagent Bag charge.
General
Advanced
Expert Dynamancy
Requirement: Amateur Dynamancy Your character can perform Channelled Magic to:
- Change the weather and environment.
- Disrupt a spell of an expert level.
- Temporarily disrupt a curse or enchantment.
- Disable the abilities or powers of a character/creature.
- Create a shield against a specific element around an area.
- Create a simple rule that manipulates reality near you.
- Your Magical-Attacks gain +1 Damage, you can use: Area, and EMP.
Requires 2 Magical Energy and a Focus
General
Advanced
Expert Mysticism
Requirement: Amateur Mysticism Your character can perform Ritual Magic to:
- See into the future what may happen.
- See into the past what has happened.
- Create undead, and transplant souls between vessels.
- Regrow lost flesh.
Crafting Cost: 1 size of Exotic Materials + a Reagent Bag charge.
Shaper
General
Advanced
Expert Shaping
*Requirement: Amateur Shaping Your character can perform Channelled Magic to:
- Produce something that isn’t there, but is only perceived by some.
- Create smart illusions that can respond to the world.
- Change a tool, weapon, or armour into something more useful.
- Alter the world around you.
- Alter yourself in meaningful ways, including transforming into animals.
- Alter others in simple ways.
- Your Magical-Attacks gain +1 Damage, you can use the: Cone, and Stunning.
Requires 2 Magical Energy and a Focus
Star
General
Basic
Faithful
You receive a +1 to all Social Skill Test against any Opponent who shares similar beliefs to your Character.
Rogue
General
Master
Fan Fire
You may make a Ranged Attack on up to an Agility number of targets within a 45-degree cone. Each Action suffers a (-2).
Wanderer
General
Basic
Fast Learner
After the Travel Activity Socialize, you can attempt Application, Confidence, skill tests with the same skill level as the person with the highest skill rank in your party who also socialized until your next Downtime.
Labourer
General
Advanced
Field Maintenance
As a Travel Activity you may repair 2 points of armour integrity to each ally’s armour. Each ally’s weapon has +1 Damage until the next Travel Segment.
Shaper
General
Basic
Focus Trap
You can set magical abilities you are focussed on to trigger in response to something (a person walking through a door, saying a word etc.) if you are Defeated or distracted, your traps fail.
Labourer
General
Basic
Food Prep
Whenever you have Downtime, you can prepare food. Each member of your party doesn’t need to pay for food during your next Travel Segment.
Wanderer
General
Basic
Gatherer
As Skilled Work, you can harvest Basic Flora. Perform a Variable Difficulty Application skill test to look for Basic Flora or Artisan Flora. The test for artisan flora is at a -2. If you succeed, you receive 1 size of Materials plus 1 additional per 2 Steps Of Success.
Labourer
General
Advanced
Guardsman
You can perform On Watch while doing another Travelling Activity.
Labourer
General
Basic
Haggling
You may use converse to attempt to get better deals when commissioning or purchasing items. This is a Connection Variable Difficulty with an initial penalty based on the craftsmans desire to sell the item. For every Step Of Success you receive 1 silver off the asking price.
Arcanist
General
Basic
Hallowed Ground
You can imbue magic into places as you can permanent Equipment.
Places count as Size 5
General
Basic
Head Down
If you move during an Action, Characters suffer a (-2) to skill tests for ranged attacks targeting you until your next Action.
Rogue
General
Advanced
Heartseeker
No negative on Vitals Hit if you do nothing else during an Action.
Star
General
Basic
Heartthrob
Your character receives a (+2) to Actions against people that are sexually attracted to you.
Wanderer
General
Basic
Holistic Tools
You can perform Application skill tests without needing any tools or kits; however, you receive a (-2) to related Action while not having appropriate gear.
Wanderer
General
Basic
Home In Nature
You receive a (+1) to all Actions related to surviving and navigating natural environments.
Academic
General
Advanced
I Packed It
Once per Downtime, you can declare after the fact that you purchased an item while you were last resting in a settlement. The item would have to have been available, and you need to spend the equivalent currency it would have cost.
You also count as having an Explorers Kit, you can use it for Power instead of silver.
Star
General
Basic
Inspiring Strike
After a Successful Attack, all your allies receive a +1 to all Attack until your next Action.
Academic
General
Basic
Intellectual Leap
When you use Understanding to gain information, you can spend 1 Power to infer another useful fact about the thing. Ask another question and the GM should answer honestly.
Wanderer
General
Basic
Internal Monologue
You receive hints and tips from the GM in the form of an internal monologue. Spend 1 Power to receive some info from the GM.
General
Advanced
Iron Curtain
If you have not made an Attack during your Combat Turn and are wielding a Shield, you may Parry as a Free Action as your turn ends.
Labourer
General
Advanced
Jury Rigging
As a Travel Activity or with significant Narrative Time, using a Tinkers Kit, you can construct single-use Gear, Weapons, Comestibles and other narrative devices using exceptionally basic materials, simpler than would otherwise be allowed with Application.
The player will need some narrative justification for what they are using, then 1 charge from their Tinkers Kit.
Academic
General
Basic
Kill Switch
While controlling a Grapple you can perform an Application skill test to disable automata and machines.
Shaper
General
Advanced
Kinetic Monk
While holding nothing but a Focus you can Substitute Ascendancy for Physique. While doing this, you have the following weapon profile:
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Impact |
Range | Close |
Weapon Traits | Handless, Striking |
General
Basic
Knight’s Vow
You receive a (+1) on all Combat Skill Test, but can never Attack an unarmed, unaware or unable to defend themselves Opponent.
Academic
General
Basic
Knowledgeable Cryptozoologist
You’re knowledgeable about all animals and monsters and can make Understanding tests to know about them.
Academic
General
Basic
Knowledgeable Customs
You’re knowledgeable about the nuanced laws and customs of areas and can make Understanding tests to know about them.
Academic
General
Basic
Knowledgeable Geographer
You’re knowledgeable about all geography and can make Understanding tests to know about them.
Academic
General
Basic
Knowledgeable Historian
You’re knowledgeable about all history and can make Understanding tests to know about them.
Academic
General
Basic
Knowledgeable Interpreter
You’re knowledgeable about all religious groups, otherworldly entities and superstitions and can make Understanding tests to know about them.
Academic
General
Basic
Knowledgeable Magi
You’re knowledgeable about all magic, spells, rituals, and places of power and can make Understanding tests to know about them.
Academic
General
Basic
Knowledgeable Materialist
You’re knowledgeable about all Game/Materials and can make Understanding tests to know about them.
Academic
General
Basic
Knowledgeable Tactician
You’re knowledgeable about historical and strategic military knowledge and can make Understanding tests to know about them.
General
Basic
Lash Out
After performing a Melee Attack you may perform a Thrown Attack as a Free Action.
Rogue
General
Basic
Light Step
You never trigger traps by moving over them. You also receive a +1 to Coordination skill tests related to moving silently.
Wanderer
General
Advanced
Live off the Land
You can Scavenge while doing another Travelling Activity.
General
Basic
Living Weapon
Your character always counts as armed and can, as long as they are conscious, always fight as though their hands were unbound.
You always have Threatening.
Academic
General
Basic
Long-Term Care
As a Travel Activity you can declare you are going to heal peoples wounds. Your Allies remove the Long Term Injury effect.
Rogue
General
Basic
Lost in the Crowd
If you are In Melee you have a Threat of 0 to Characters not In Melee with you.
Academic
General
Basic
Macguffin
You know just the thing to solve this problem. It might take time to find or build, but once per session you know just the thing to resolve an issue and the answer will be relatively on hand.
Start a Project with a number of steps required by the GM, this project doesn’t require an initial skill test to work towards a solution to the problem.
Shaper
General
Basic
Mage Assassin
When you perform a magical effect you can roll Coordination Opposed Difficulty to make it seem like no magic took place.
General
Basic
Magical Artillery
Anyone targeted by your attacks with the Magical-Attacks trait suffers a (-1) to all Actions until your next Combat Turn.
General
Basic
Magical Dulling
All Ascendancy Action used Close to you, including your own, are at a (-1).
Arcanist
General
Master
Master Arcana
Requirement: Expert-Arcana Your character can perform Ritual Magic to:
- Create Discordant Magic-Items.
- Summon a magical creature that obeys.
- Conjure an exact item of need (the owner may be angry about this).
Crafting Cost: Size of target item in Exotic Materials, but must be two separate Materials + Size of target item in Artisan Materials + a Reagent Bag charge.
General
Master
Master Dynamancy
Requirement: Expert Dynamancy Your character can perform Channelled Magic to:
- Change the environment and weather in unnatural and unbelievable ways.
- Disrupt a spell of a master level or a permanent curse/enchantment.
- Reverse the abilities or powers of a character/creature making it a weakness.
- Create more general wards of protection.
- Create a complex / powerful rule that manipulates reality near you.
- Your Magical-Attacks gain +1 Damage, you can use: Explosion.
Requires 3 Magical Energy and a Focus
General
Master
Master Mysticism
Requirement: Expert Mysticism Your character can perform Ritual Magic to:
- Effect what has already happened.
- Get accurate information about the state of something.
- Manipulate life itself and control intelligent undead.
- Teleport yourself and others.
Crafting Cost: 1 size of Exotic Materials + 1 size of Artisan Materials + a Reagent Bag charge.
Shaper
General
Master
Master Shaping
*Requirement: Expert Shaping Your character can perform Channelled Magic to:
- Create illusions that effect an intelligent Character as though they were real if the Character believes it is real.
- Change yourself into incredible forms, including magical creatures.
- Alter others in meaningful ways.
- Transform an item into something completely unrelated.
- Your Magical-Attacks gain +1 Damage, you can use: Unavoidable.
Requires 3 Magical Energy and a Focus
Rogue
General
Master
Master Thief
In combat you can perform a Coordination Opposed Difficulty to immediately use a piece of Equipment stored on another character In Melee. You still need to perform any additional skill checks to use the item.
Labourer
General
Advanced
Middle Manager
Any people you hire at a day rate, Costs Of Services, are hired at half the price (rounding up).
Academic
General
Master
Multitasker
Once per Downtime, you can opt to take a second combat action after your first or expedite / multitask two narrative actions.
Labourer
General
Basic
Networking
When you perform Day Work you can ask the GM one question about the city you are in.
Wanderer
General
Advanced
Non-Target
As long as you have a Threat value of 0 or less, enemies don’t consider you a threat until you attack.
Academic
General
Basic
On Ice
You have twice as long to perform Managing Injuries skill tests on characters before it becomes impossible.
General
Advanced
Oracle
During Good Night’s Rest roll 2d6. At any point before the next meditation, you may choose to have any skill test use that roll result.
General
Advanced
Overcharge
You can pull a dangerous amount of magical energy into yourself.
You may suffer 4 damage to automatically succeed on any Ascendancy Action.
Labourer
General
Master
Overtime
Your character get an extra Downtime Activity during Downtime and an additional Travelling Activity per Travel Segment.
Academic
General
Basic
Parabolic Targeting
- You can Substitute Application for Coordination when Attacking with a weapon with the Targeted trait.
Wanderer
General
Advanced
Peacekeeper
Any Injury Damage you infict causes someone to become Wounded.
Star
General
Master
Perform As The Legends
Spend 1 Power, instead of the normal skill for any Action you could perform, substitute a Confidence skill test.
Wanderer
General
Basic
Pin And Restrain
While you are successfully grappling someone on your turn, you may as an action attempt to more permanently restrain them with Manacles or an equivalent item. This is an Physique Opposed Difficulty.
Rogue
General
Advanced
Pin Down
After performing a Ranged Attack, the target cannot move until your next Action.
Academic
General
Master
Playing God
Requirement: Surgeon You cannot have Critical Failure in surgery.
You can also attempt to bring someone who has died from an injury back to life. This is an Application Fixed Difficulty (-3). It must be performed within 10 minutes of the injury occurring and is surgery.
Arcanist
General
Advanced
Pocket Dimension
You can hold an additional $2 \times Spirit$ Size of items. These items can be accessed like they are on a Belt, but are not detectable by anything but magic.
Labourer
General
Advanced
Prep Cook
You can as Production Work create a meal to share. preparing this meal costs 1 silver per person who will share as well as some sort of Comestible. This meal will have a size of 2 and when shared everyone gains the benefit of the Comestible that was included.
Wanderer
General
Basic
Promissory Note
You can go into debt an amount of silver equal to 10 x Communication by writing promissory notes to merchants. You need to pay this off before you can use this ability again.
General
Basic
Quarterback
- You can throw anything without penalty.
- You have 1 additional Distance Increments before penalty with any weapon with Thrown
General
Advanced
Quick Draw
You may spend 2 Power to make an attack with a Size 1 Weapon as a Free Action.
General
Master
Riposte
After an Opponent In Melee with you, makes a Mitigated Attack against you, you may make an Attack against them.
General
Advanced
Roll With The Punches
After you opponent achieves a Non-mitigated Attack, you may become Prone to reduce the Damage by 2.
Academic
General
Basic
Scientific Activation
You can attempt to activate magical items, places of power, and other magical things using Application. This includes Binding.
Star
General
Basic
Second Identity
You have a second identity which you can assume at any time. You don’t need to make Confidence skill tests to pretend to be them.
Rogue
General
Advanced
Shadow Combatant
Your character’s Threat is reduced by your ranks in Coordination.
Shaper
General
Basic
Shadow Illusionist
As long as you have a Focus, you can perform Ascendancy tests to sneak, move silently, hide and do other duplicitous acts.
General
Basic
Sole Combatant
You receive a (+1) to all Combat Skill Test when In Melee with only 1 other Character. Enemies don’t receive benefits for Outnumbering you.
Academic
General
Basic
Speculative Medicine
At the beginning of any combat encounter, you can name a character who you think will be injured during the encounter. Any medical tests you make on that person during and after this combat gets a +3. The person you select also gets +1 to Volition skill tests for the duration of the encounter.
General
Basic
Steel Wall
If a Character performs a Mitigated Attack on you, that enemy cannot perform Attack against you until your next action.
General
Advanced
Strange Riding
Your Mounted Expert training applies to exotic forms of travel while Mounted.
Flight, Swimming, Teleporting, Scaling Walls, Burrowing
Academic
General
Advanced
Surgeon
You may perform surgery on someone who has suffered lasting injuries to treat them.
Surgery, at a minimum, requires a flat surface and Surgeons Tool Set. It is a Application Opposed Difficulty(Long Term Injury), you receive a:
- (+2) for a sterile environment.
- (+1) for monitoring equipment. A successful surgery removes the person’s Long Term Injury. If you have access to any replacement body parts, or mostly intact severed limbs, they can be reapplied as part of surgery.
Surgery takes 20 minutes per Injury the person has sustained, with Vitals injuries taking twice as long. The total time in surgery is equal to the sum of all injuries.
Surgery can only be attempted once, per person, per Downtime.
General
Advanced
Sweep
As a Melee Attack, you may make a Physique Fixed Difficulty(0). If this is a Non-mitigated Attack, all Opponents within Reach of you become Prone, they don’t otherwise suffer damage.
Academic
General
Basic
Sword Surgeon
- You can Substitute Application for Physique when Attacking with a weapon with the Striking trait.
Wanderer
General
Master
Take Down Expert
After successfully performing a Grapple special manoeuvre against someone, you may perform one grapple action on them immediately.
General
Basic
Taunt
During your Combat-Turn, as a Free Action you may spend a Power to cause the next enemy to act to have to target you with something.
General
Basic
Terrify
After a Successful Attack In Melee, you can spend a Reaction to intimidate an enemy with a Confidence Fixed Difficulty(0). If you succeed, they surrender; otherwise, they take a -2 to all actions until your next turn. This is a mind effect for resistance.
Labourer
General
Basic
Tool Master
Whenever performing an Action that requires tools of some kind, you receive a (+1).
General
Advanced
Trampler
While Mounted if you move within Reach of an Opponent, you can perform a Confidence Fixed Difficulty(0) to deal 5 Damage to them.
Academic
General
Master
Trauma Doc
If you successfully use a Trauma Kit on someone, their Long Term Injury is removed. You can also attempt medical tests on someone who has already been treated.
Rogue
General
Advanced
Vanish
If within Reach of something you could use to hide, as a Free Action you can spend 2 Power to lose all attention. If you perform any Action you will need to continue to hide, move silently, etc. to remain hidden.
General
Master
Vivisector
Whenever you make a Successful Attack, the Hit Locations is determined by the Game Master and is whatever is most beneficial to you.
Labourer
General
Basic
Weak Spot
You know the Armour Integrity, and Weakness and Resistance, of any Character that you can see.
Labourer
General
Basic
Weapon Smithing
As Production Work, using a Armourers Tool Set you can use Application to craft Basic and Artisan weapons, more details are available in Designing-Weapons.
You can also as Production Work craft Munitions using Application. This costs half the price as the ammo normally would, and you can create up to 10 per Production Work.
Star
General
Advanced
What I Meant Was
Spend 2 Power during Narrative Time, after speaking to someone and hearing how they react, you may say “what I meant to say was…” and continue the conversation as though what you originally said never happened.
Star
General
Basic
White Lie
You don’t need to roll Confidence to lie about small, insignificant things.
Shaper
General
Basic
Wild Casting
You can cast spells normally while transformed into a non-humanoid creature, even if you couldn’t hold a Focus. You can also speak normally.
General
Master
Wild Mount
You can comfortably use as a Mount any wild creature that you have befriended or have adequately controlled with a Wranglers Kit, without additional gear or domestication.
Shaper
General
Basic
Wire Fight
You Can Use Spirit instead of Agility to Calculate Movement Distance.