Session 21

Ideas

  • Fight on boat, then maybe fight the other ship, not sure.

Year 1332 Winter 27th - Spring 2nd

  • Teleported onto another. after 1 failure, return crystal is fizzled.
    • On a higher deck, a large dire rat captain, with a flamboyantly large hat.
    • First mate up there as well on the balista
    • 10 pirates on this deck surround you.
    • 2 cannoners either side of the deck with pirates blocking the way
    • elite pirates peppered amongst the normal pirates.
  • 1 Cannoner, 2 elites off the side.
  • repairing the ship to make it look not taken over
  • Took down the other boat with cannons and explosives, all 3 boats down
  • beaching boat for now, then doing inventory management.
  • Soldiers are going back with the crew.
  • Travel To Mournhold (stop at Gore Mountain) 10 days ends Spring 7th
    • Rei - Good nights rest
    • Bront - Scout
    • Mal - Good nights rest
    • Casey - Scavenge
    • Stem - On Watch
  • Ambushed at nigth on first leg of journey.
  • Party should consider milestones!

Rewards

  • 5 size normal resonant
  • Focus
  • 5 Size 2 sword (cutlas)
  • 1 cannon + balls
  • Captains Kraken Cloak (both ancillary and vitals) 8 Integrity Resistant to Fire, Impact, Rending, Weak to Cold, Life
  • +3XP

Scratch

Flow

  • Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.

Characters


To Do

  • Stem sent a message to Rigor
  • Itemize Flow.
  • Itemize The Focus, Give reloading with materials a keyword.
  • Add “fast reload” training.
  • Move to roll20

Hooks


Monsters

  • Ratkin Soldier +3 attack 2 rending.
  • 6 integrity Ratkin Mage (-2) to spells trap. +5 ranged attack, 4 impact damage. Can move targets around and displace them. Resistant to physical damage, weak to fire.
  • 8 integrity Ratikin Cannoner (+5), 6 impact damage (needs to reload). or guaranteed hit 4 pierce damage. Resistant to impact, weak to fire.
  • 3 integrity Elite Ratkin Soldier +5 attack 3 rending/impact/pierce. Grapple hooks to bind people in place(?) weak to fire.
  • 8 integrity Captain +5 attack 3 rending cutlass, can order 2 other rats to act, (-2 to hit). Wearing Krakens coat, resistant to fire, impact, rending, weak to cold.

Combat

  • Captain -2 (6)
  • Cannoner -3 (5)
  • 1 Reaction Stem
  • Mage -3 (3)