Session 5

Step 2 4th of Summer

  • Man murmuring in madness, burning paper and wood to make a constellation map out of ash.
  • Casey knows this person suffered a traumatic event,
  • Stem is helping the person to map the stars.
  • Thinks there was something else in the sky, can’t figure out what it was.
  • Searching for the sick is a secondary priority. Not as critical as other things.
  • Bront wants some mind numbers, to make him immune during ritual, needs to roll identity to snap out.
  • Gonna set up some explosives, but can’t make too big of strike
  • Abandoned warehouse downtown.
  • Labour Options 3 “resources”
    • Explosive, dealing lethal damage.
    • Unveiling others afflicted last night by the sun.
    • Buying Equipment to protect yourselves/your minds. (+2 identity skill tests, includes bront).
    • Guard backup (1 or less guards tonight).
    • Lunar priest in the city, curses the harbinger, so it has (-1).
    • Immobilizing the Harbinger with magic.
    • Additional exterior guards and patrols to stop enemies.
    • Route them at Burns street.
  • Going with:
    • Explosives.
    • Burns Street.
    • Protective Equipment.
  • Defeated the Cardinal, destroyed.

    Rewards

Characters


To Do

  • Rewards

Hooks


Monsters


Scratch Space

Combat:

  • Mal - 12
  • Bront - 11
  • Cardinal - 11
  • Officers - 10
  • Stem - 9
  • Cardinal - 7
  • Casey - 7
  • Rei - 4

HP:

  • 6
  • 2
  • 0

Soldiers 3 integrity:

  • 1 soldier collapsed deadish
  • All soldiers -3 integrity.

Dodges: 0, 1, 0, 1, 0, -1,

Severe, Severe, Severe (-2)