Session 19

Ideas

  • Sun palace
    • Lenses mirror room, focusing light into one of three optional areas. Each one gives a light towards a central opening.
      • Main room was once a lab, but seems to have been turned for the most part to dust, there will be the remains of a ritual.
      • One is a boiler room with steam elementals in the pipes
      • One is a bedroom with multiple objects covered in sheets (some are dangerous / explode, only one is a focusing lens).
      • Storage room, you just need to find the lens but being in the tower causes heat and exaustion.
    • Palace is inverted as you walk in gravity shifts backwards. The heavy gravity puts avoiding at a (-1).
    • Final room has a Solar Demon in it.

Year 1332 Winter 25th -

  • The tower eye shot a huge laser beam at the party.
  • moved into the tower. door was hot bottom.

Rewards

  • 10 size of resonant material (basic).

Scratch

Flow

  • Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.

Characters


To Do

  • Stem sent a message to Rigor
  • Mal gonna brainstorm some pre-sets for armour.
  • Itemize Flow.
  • Itemize The Focus, Give reloading with materials a keyword.
  • Encounter happens as they get to the Lens, for on watch.
  • Rewards, for next time (teleport crystal?) lets you recall to this tower once per month.

Hooks


Monsters

  • Solar Demon: A Multi headed creature of melted flesh imbued with great power
Move Integrity Weakness (! is vitals only) Resistance (! is ancillary only)
Reach 12 Cold All!

Actions

  • Attack(+6, Impact, 6)
  • Ranged-Attack(+7, Heat, 6) in a Reach area.
  • Blinding Rush (causes blindness in a person).

    Traits

  • Everywhere - Cannot be outnumbered.
  • Regenerator(2).

    Traps

  • Surrounding flames (if you act while within reach of this creature take 1 heat damage).
  • Reactive Shield - this enemy is immune to whatever type of damage it was last attacked with.

Combat

  • 7 damage from the flame thrower (5 hp left)
  • heals (7)
  • takes 7 damage (0 hp left)
  • takes 2 damage (0 hp left)
  • heals 2 damage (0 hp left)