Equipment List

Clutter Items

Things character shouldn’t be interested in buying to travel with but may be of use narratively should be treated as materials. 20ft of rope is equivalent to 2 size of cloth (based on quality), 10ft of chain is 2 size of metal, a steel cup is 1 size of metal, etc. these can be used in scenes but usually an adventurer is better suited using a properly packed kit of tools.

Filter Gear

Gear

Size 1

Discordant

Amulet Of The Mountain

A shard of crystaline ice, bound with silver rings and looped through a chord.

Armour

Relic

Armour Of The Wolf

A suit of interlocking plates weaved with tubes and gutters to absorb blood. A person in this moves faster that could be expected for its size with the plates of living metal shifting and growing as needed.

Weapon

Size 1

Artisan

Assassins Blade

Armour

Basic

Basic Armour

Little more than clothing, intentionally built and made for the road. Reinforce in major areas but with notable weaknesses throughout.

Storage

Basic

Basic Storage

A simple bag and belt designed to carry what a person needs.

Weapon

Size 2

Artisan

Belt Whip

Armour

Artisan

Master Work

Brigadine

armour of metal plates affixed to a thick cloth gambeson. Metal with textiles.

Weapon

Size 3

Relic

Burnswift

A shaft of oily oxidized metal with a tip like a brazier. When held the end errupts with fire creating a torch of heat and flame.

Gear

Size 2

Calligaraphy Kit

A collection of stamps, plates, glossy paper and inks required to create official documents. 1 size of Exotic material + Charges.

So, a -4 difficulty test would result in a forgery costing 8 silver.

Gear

Size 4

Camping Gear

A collection of the necessary tools to sleep outside, including tent stakes, a sheet, or bivy, hammock, bedroll or sleeping bag, a small heat safe container, and storage for water. 4 size of assorted Artisan materials.

Armour

Exotic

Clockwork Plate

Platemail that is constantly reworking it’s own construction with gems radiating dim magickal looking light surfacing at random as the overlapping plates rearrange. Resonant with Metal.

Gear

Size 2

Comfort Kit

A collection of items required to make the road or a traumatic event easier. A flask, tobaco and a pipe, some nice chocolate, mints, a good soap. Some assortment of treasures on the road.

  • Cost 13 Silver.
  • Toolkits
  • Charges(3).
  • Charges cost 1 silver to replace.
  • Anyone you share your comfort kit with, you receive a +1 to social skill tests with.
  • Can remove Effects caused by stress.

Gear

Size 2

Craftsman Kit

A collection of scrap bits, odds and ends, adhesive and other consumables you might need to fix or quickly construct something. Any time you need scrap, replacement parts, or other machined parts you can use a craftsman kit. 1 size of Artisan + Charges.

  • Cost 15.
  • Charges(5).
  • Charges cost 2 silver to replace.
  • A charge can be used to have a bauble or small part on hand for repairs or crafting.

Gear

Size 3

Dungeoneering Kit

A crowbar, 20 meters of high quality rope, shovel, and other tools a character could need while delving into a dungeon. 3 size of Artisan materials.

Gear

Size 3

Explorers Kit

A collection of generic items an adventurer should have packed. Whether it be rope, a specific tool, climbing pitons, a torch etc. This kit is by far the most generic, but also any use of the explorers’ kit should expend a use and require refilling, as the tools will be subpar. 1 size of Artisan Metals + Charges.

  • Cost 11.
  • Charges(3).
  • Charges cost 2 silver to replace.
  • Can be used as a 1 use substitute tool you need for an Action.

Gear

Size 2

Focus

A wand, pendant or other item that can house magic reagents. 2 size of Exotic material.

Armour

Exotic

Master Work

Full Plate

Glorious high grade metal quenched and heat treated in exotic oils to further temper the armour. Metal with Liquid.

Gear

Size 1

Games Kit

A set of cards, dice, small hobby models, or other things a group of people could play with, allowing a group of people to easily pass time. 1 size of Artisan materials.

  • Cost 5.
  • If the owner of a Games Kit does the Socialize activity one other person may Socialize for free as well.

Gear

Size 1

Harmonic

Glove Of Faith

A glove of feathery light cotton as white as silk. It seems to have a shifting weave of reinforcement behind it.

  • When Binding this item has size 0.
  • This glove can’t be destroyed.
  • The hand that weilds this glove is contained in cannot be harmed.
  • If you have nothing in your gloved hand your weapons gain Defensive-Offhand.

Weapon

Size 2

Exotic

Master Work

Goblin Flamethrower

Promethium fuelled weapon of mass destruction. Releases torrents of metal melting flame that seem to stick to anyone targeted.

Armour

Relic

Goblin Mech

A suit of massive mechanized armour powered by a core of fire.

Armour Integrity 12
Reaction Penalty (-2)
Weakness Cold
Resistance Rending, Piercing
Armour-Traits Mechanized, This armour counts as 10 size when not worn.

Weapon

Size 1

Artisan

Ironbow Crossbow

Gear

Size 3

Handymans Kit

A collection of tools for fixing, carving, and working on the world around you including hammers, saws, chisels, and sanding papers. 3 size of Artisan materials.

Armour

Exotic

Hardwood Plate

A set of waxed cotton plates wrapped around cores of dense hard woods. These panels are then affixed to padded armour. Flora with Textiles.

Gear

Size 2

Healer Kit

A collection of simple medicines, bandages, synthetic skin, coagulating powder, splints, and other things required to keep people alive after a severe or critical injury and treat the issues. 1 size of Artisan + Charges

Weapon

Armour

Size 2

Artisan

Heater Shield

Weapon

Size 2

Relic

Hoarfrost Bite

Gear

Size 3

Instrument

A musical tool of complex design. Complex instruments are expensive and produce nuanced and complex sounds. 3 size of Artisan materials.

  • Cost 15.
  • A complex instrument provides a +2 to Confidence checks to use it.

Examples would include: Bagpipes, Dulcimer, Lute, Viol.

Storage

Basic

Harmonic

Inverting Backpack

A normal enough looking backpack, but feels like a different texture on the inside.

Once obtained you can place a second Storage item inside of it which becomes its other side. Given about 15 seconds you can turn the inverting backpack inside out to get access to the other Storage and its contents and vice versa.

Weapon

Size 3

Artisan

Ironbow Crossbow

Gear

Size 2

Light Kit

A light source and necessary fuel, whether it is from treated torches or some form of lantern. 1 size of Artisan materials + Charges.

  • Cost 10.
  • Charges(5).
  • Charges cost 1 silver to replace.
  • Every 2 hours this provides light expends a Charges

Weapon

Size 2

Relic

Living Belt

A magical artifact of a belt brought to life, can be used as a Belt-Whip or can behave as an Ally

Move Integrity Weakness (! is vitals only) Resistance (! is ancillary only)
- 4 Heat!  

Actions

Traps

Traits

Armour

Exotic

Metal Skin

Armour that wraps around you like a second set of skin, it is unobtrusive and doesn’t appear to be armour. Liquid with resonant.

Weapon

Size 2

Exotic

Natures Grenade

A club which errupts into a collection of ensnaring vines and living thorns on strike

Gear

Size 3

Painters Kit

A collection of tools for depicting the world around you, an easel, a collection of brushes and oil paints. 3 size of Artisan materials.

Gear

Size 2

Patching Kit

A collection of pins, patches, bolts and metal bits used to repair armour in the field. 1 size of Artisan Metals + Charges.

  • Cost 15.
  • Charges(10).
  • Charges cost 1 silver to replace.
  • Given 5 minutes, you can repair 1 integrity on a suit of armour for a Charge.

Armour

Exotic

Master Work

Pilots Suit

A suit of archeotech brass weaved with magical fabrics. Textiles with metal.

Gear

Size 2

Reagent Bag

A well constructed satchel of elixirs, dried powdered items, and other small bits of magic that can be used to perform Rituals. 1 size Artisan Hide + Charges.

Armour

Artisan

Scale Mail

Plates of metal affixed over leather patterned like scales. Metal with hide

Weapon

Size 4

Relic

Service Rifle

A weapon out of time, this finely machined mechanical marvel stores multiple ready to fire incendiary cartridges which can be launched over long distances with accuracy and power.

This weapon is accurate enough to be used over Impossible distances when appropriate.

Weapon

Size 1

Basic

Size 1 Basic

Weapon

Size 2

Basic

Size 2 Basic

Weapon

Size 3

Basic

Size 3 Basic

Weapon

Size 4

Basic

Size 4 Basic

Weapon

Size 5

Basic

Size 5 Basic

Weapon

Size 4

Artisan

Spring Spear

A long spear made from a flexible wood that whips with ferocity as it is swung

Weapon

Size 4

Relic

Staff Of Old Blood

an ancient staff of power, topped with razor sharp pieces of ethereal glass rending all it touches.

  • Performing a Non-mitigated Attack with this weapon, or spell while it is in hand, you gain a charge.
  • You may spend a charge to:

Armour

Artisan

Studded Leather

Leather covered in metal rivets to provide reinforcement. Hide with metal.

Armour

Artisan

Discordant

Master Work

Sunsworn Breastplate

A glorious plate of metal over flowing silk garb, adorned with a mark of the sun.

Armour Integrity 8
Reaction Penalty (-1)
Weakness Cold
Resistance Heat
Armour-Traits Spend 1 Power and make an Ascendancy test to deal 4 heat damage and cause On Fire.

Weapon

Size 4

Exotic

Terror Scythe

A horrible weapon of war designed to rip and pull at material

Gear

Size 3

Thieves Kit

A collection of tools for heisting, lock picks, a large sack, a crowbar. 3 size of Artisan materials.

Gear

Size 2

Trap Kit

A collection of materials, triggers, sensors and payloads that can be used to create and customize traps on the go. 1 size of Artisan Metals + Charges.

  • Cost 10.
  • Charges(5).
  • Charges cost 1 silver to replace.
  • Can expend a charge to set up a trap to trigger based on certain conditions.

Gear

Size 1

Discordant

Venomous Rebuke

An jewel of a cloudy green hue that can be embedded in the skin. When imbued it gives the user magical abilities.

You may, once per downtime, attack with the following:

This item also counts as size 0 while Binding.

Weapon

Size 4

Relic

Discordant

Void Staff

Armour

Artisan

Waxed Gambeson

A thick quilted garment which has been waxed to give it even more protection. Textiles with liquid.

Gear

Size 2

Wranglers Kit

A collection of restraints, blinders, keys, and other bindings usable to bind creatures and humans. 1 size of Artisan Metals + Charges.

  • Cost 15.
  • Charges(5).
  • Charges cost 2 silver to replace.
  • Using a wranglers kit on a humanoid requires 2 Charges, anything smaller would be 1, larger entities up to 5.
  • A Character who is secured with a wranglers kit cannot escape without external aid.

Gear

Size 1

Writing Kit

A notepad or scroll and charcoal, quill or pencil. Can be used to write, take notes, etc. 1 size worth of Artisan materials.