Equipment List
Clutter Items
Things character shouldn’t be interested in buying to travel with but may be of use narratively should be treated as materials. 20ft of rope is equivalent to 2 size of cloth (based on quality), 10ft of chain is 2 size of metal, a steel cup is 1 size of metal, etc. these can be used in scenes but usually an adventurer is better suited using a properly packed kit of tools.
Filter Gear
Weapon
Size 2
Arming Sword
Default Damage | 3 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending, Piercing |
Range | Reach |
Weapon Traits | One Handed, Striking, Multiple-Damage-Types |
Armour
Armour Of The Wolf
A suit of interlocking plates weaved with tubes and gutters to absorb blood. A person in this moves faster that could be expected for its size with the plates of living metal shifting and growing as needed.
Armour Integrity | 10 |
---|---|
Reaction Penalty | (0) |
Weakness | - |
Resistance | - |
Armour-Traits | - |
- After a Non-mitigated Attack the character wearing this may regain two Armour Integrity.
- After suffering Damage the wearer this armour, loses all Weakness and Resistance, then gains resistance to the type of Damage inflicted.
Weapon
Size 1
Assassins Blade
Default Damage | 2 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Reach |
Weapon Traits | One Handed, Striking, Deadly-Draw |
Armour
Basic Armour
Little more than clothing, intentionally built and made for the road. Reinforce in major areas but with notable weaknesses throughout.
Armour Integrity | 4 |
---|---|
Reaction Penalty | 0 |
Weakness | !All |
Resistance | - |
Armour-Traits | - |
Weapon
Size 2
Belt Whip
Default Damage | 3 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Close |
Weapon Traits | Handless, Striking, Pulling |
Weapon
Size 3
Burnswift
A shaft of oily oxidized metal with a tip like a brazier. When held the end errupts with fire creating a torch of heat and flame.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Heat |
Range | Reach |
Weapon Traits | Two-Handed, Striking, Long-Reach, Burning |
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Heat |
Range | Short |
Weapon Traits | Two-Handed, Otherworldly |
Size 2
Calligaraphy Kit
A collection of stamps, plates, glossy paper and inks required to create official documents. 1 size of Exotic material + Charges.
- Cost 25.
- Creating a document is a Application Fixed Difficulty skill test with a Difficulty Value assigned based on the complexity of the document. The cost in charges for the creation is equal to 2 * the Difficulty Value.
- Charges(15).
- Charges cost 1 silver to replace.
So, a -4 difficulty test would result in a forgery costing 8 silver.
Gear
Size 4
Camping Gear
A collection of the necessary tools to sleep outside, including tent stakes, a sheet, or bivy, hammock, bedroll or sleeping bag, a small heat safe container, and storage for water. 4 size of assorted Artisan materials.
- Needed for travelling.
Size 3
Explorers Kit
A collection of generic items an adventurer should have packed. Whether it be rope, a specific tool, climbing pitons, a torch etc. This kit is by far the most generic, but also any use of the explorers’ kit should expend a use and require refilling, as the tools will be subpar. 1 size of Artisan Metals + Charges.
Size 2
Focus
A wand, pendant or other item that can house magic reagents. 2 size of Exotic material.
- Provides Magical Energy.
- Can store up to 5 Magical Energy
- As an Action you can fill it with Basic Resonant material to store 3 Magical Energy.
- As an Action you can fill it with Artisan Resonant material to store 5 Magical Energy
-
- As an Action you can fill it with Exotic Resonant material to store 5 Magical Energy
Armour
Full Plate
Glorious high grade metal quenched and heat treated in exotic oils to further temper the armour. Metal with Liquid.
Armour Integrity | 16 |
---|---|
Reaction Penalty | (-2) |
Weakness | Cold, Life!, Heat! |
Resistance | Rending |
Armour-Traits | - |
Size 1
Games Kit
A set of cards, dice, small hobby models, or other things a group of people could play with, allowing a group of people to easily pass time. 1 size of Artisan materials.
Gear
Size 1
Glove Of Faith
A glove of feathery light cotton as white as silk. It seems to have a shifting weave of reinforcement behind it.
- When Binding this item has size 0.
- This glove can’t be destroyed.
- The hand that weilds this glove is contained in cannot be harmed.
- If you have nothing in your gloved hand your weapons gain Defensive-Offhand.
Weapon
Size 2
Goblin Flamethrower
Promethium fuelled weapon of mass destruction. Releases torrents of metal melting flame that seem to stick to anyone targeted.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Heat |
Range | Close |
Weapon Traits | Two Handed, Capacity(4, Fuel), Loading(2), Burning, Advanced, Targeted, Very-Threatening, Exotic |
Armour
Goblin Mech
A suit of massive mechanized armour powered by a core of fire.
Armour Integrity | 12 |
---|---|
Reaction Penalty | (-2) |
Weakness | Cold |
Resistance | Rending, Piercing |
Armour-Traits | Mechanized, This armour counts as 10 size when not worn. |
Weapon
Size 1
Ironbow Crossbow
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | Two-Handed, Loading(1), Capacity(1), Salvageable-Ammo, Targeted |
Size 2
Healer Kit
A collection of simple medicines, bandages, synthetic skin, coagulating powder, splints, and other things required to keep people alive after a severe or critical injury and treat the issues. 1 size of Artisan + Charges
- Cost 15.
- Charges(5).
- Charges cost 2 silver to replace.
- A trauma kit Charge can be used to provide (+1) to any medical Application Action.
- A trauma kit Charge can be used to perform first aid to remove the Defeated effect. You may also perform an Application Skill Test to then remove their Injured Effects
Weapon
Armour
Size 2
Heater Shield
Default Damage | 1 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Impact |
Range | Reach |
Weapon Traits | One Handed, Striking, Shield(2) |
Weapon
Size 2
Hoarfrost Bite
Default Damage | 4 or 5 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending, Cold |
Range | Reach |
Weapon Traits | One Handed, Striking, Hand-And-A-Half, Perfect |
- On Non-mitigated Attack your Opponent suffers Brittle
- You may spend a Power and become Exerted to gain the Area trait for a Melee Attack with this weapon.
Size 3
Instrument
A musical tool of complex design. Complex instruments are expensive and produce nuanced and complex sounds. 3 size of Artisan materials.
- Cost 15.
- A complex instrument provides a +2 to Confidence checks to use it.
Examples would include: Bagpipes, Dulcimer, Lute, Viol.
Inverting Backpack
A normal enough looking backpack, but feels like a different texture on the inside.
Once obtained you can place a second Storage item inside of it which becomes its other side. Given about 15 seconds you can turn the inverting backpack inside out to get access to the other Storage and its contents and vice versa.
Weapon
Size 3
Ironbow Crossbow
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | Two-Handed, Loading(1), Capacity(1), Salvageable-Ammo, Targeted |
Weapon
Size 2
Machete
Default Damage | 3 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Balanced |
Weapon
Size 2
Natures Grenade
A club which errupts into a collection of ensnaring vines and living thorns on strike
Default Damage | 3 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One-Handed, Striking, Ensnaring, Lingering, Exotic |
Weapon
Size 2
Rapier
Default Damage | 3 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Reach |
Weapon Traits | One Handed, Striking, Balanced |
Size 2
Reagent Bag
A well constructed satchel of elixirs, dried powdered items, and other small bits of magic that can be used to perform Rituals. 1 size Artisan Hide + Charges.
- Cost 15.
- Charges(5).
- Charges cost 2 silver to replace.
- You can spend a charge to perform Ritual Magic.
Weapon
Size Ammo
Rock
Default Damage | 1 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Impact |
Range | Close |
Weapon Traits | One Handed, Thrown, Salvageable-Ammo |
Weapon
Size Ammo
Scrap Bomb
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Close |
Weapon Traits | One Handed, Thrown, Single-Attack, Salvageable |
Weapon
Size 4
Service Rifle
A weapon out of time, this finely machined mechanical marvel stores multiple ready to fire incendiary cartridges which can be launched over long distances with accuracy and power.
Default Damage | 8 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Impossible* |
Weapon Traits | Loading(2), Capacity(5, Ammunition), Targeted, Very-Threatening |
This weapon is accurate enough to be used over Impossible distances when appropriate.
Weapon
Size 3
Short Bow
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | Two-Handed, Loading(0), Capacity(1), Salvageable-Ammo, Targeted |
Weapon
Size 1
Size 1 Basic
Default Damage | 1 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Depends |
Range | Reach |
Weapon Traits | One Handed, Striking |
Weapon
Size 2
Size 2 Basic
Default Damage | 2 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Depends |
Range | Reach |
Weapon Traits | One Handed, Striking |
Weapon
Size 3
Size 3 Basic
Default Damage | 3 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Depends |
Range | Reach |
Weapon Traits | Two-Handed, Striking |
Weapon
Size 4
Size 4 Basic
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Depends |
Range | Reach |
Weapon Traits | Two-Handed, Striking |
Weapon
Size 5
Size 5 Basic
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Depends |
Range | Reach |
Weapon Traits | Impossibly-Large, Striking |
Weapon
Size 3
Spear
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Reach |
Weapon Traits | Two-Handed, Striking, Long-Reach |
Weapon
Size 4
Spring Spear
A long spear made from a flexible wood that whips with ferocity as it is swung
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Reach |
Weapon Traits | Two-Handed, Striking, Momentum |
Weapon
Size 4
Staff Of Old Blood
an ancient staff of power, topped with razor sharp pieces of ethereal glass rending all it touches.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | Two-Handed, Striking, Penetrating |
- Performing a Non-mitigated Attack with this weapon, or spell while it is in hand, you gain a charge.
- You may spend a charge to:
- Have this weapon count as a focus with no need to charge it for an action.
- As an Action perform Ascendancy (-2), if successful you may deal 1 damage to any target within Close, if this is Injury Damage the target dies instantly as their blood is removed from their body. If the Skill Test results in Doubles, then you may repeat this Action as a Free Action.
- As an Action remove the Unconscious effect from any target
Armour
Sunsworn Breastplate
A glorious plate of metal over flowing silk garb, adorned with a mark of the sun.
Armour Integrity | 8 |
---|---|
Reaction Penalty | (-1) |
Weakness | Cold |
Resistance | Heat |
Armour-Traits | Spend 1 Power and make an Ascendancy test to deal 4 heat damage and cause On Fire. |
Weapon
Size 4
Terror Scythe
A horrible weapon of war designed to rip and pull at material
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | Two-Handed, Striking, Sundering, Exotic |
Size 2
Trap Kit
A collection of materials, triggers, sensors and payloads that can be used to create and customize traps on the go. 1 size of Artisan Metals + Charges.
Gear
Size 1
Venomous Rebuke
An jewel of a cloudy green hue that can be embedded in the skin. When imbued it gives the user magical abilities.
You may, once per downtime, attack with the following:
Default Damage | 3 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Life |
Range | Short |
Weapon Traits | Handless, Otherworldly, Area |
This item also counts as size 0 while Binding.
Weapon
Size 4
Void Staff
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Impact |
Range | Reach |
Weapon Traits | Two-Handed, Striking, Very-Threatening |
Weapon
Size 2
Wolfs Bite
Default Damage | 4 or 5 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Hand-And-A-Half, Perfect, Exotic |
Weapon
Size 4
Woodland Bow
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | Two-Handed, Loading(0), Capacity(1), Salvageable-Ammo, Targeted |
Size 2
Wranglers Kit
A collection of restraints, blinders, keys, and other bindings usable to bind creatures and humans. 1 size of Artisan Metals + Charges.