Services
Aspirant is a world of tradespeople, experts with something to offer a prospective adventurer.
Costs Of Services
| Service | Cost |
| Hiring A guide through a known trail | $2$ |
| Hiring A guide through a not well-known trail | $5$ |
| Downtime of lodgings | $1$ |
| Travel Segment of travel food | $3$ |
| Getting expertise or knowledge | $4$ |
| Hiring a mercenary for a day | $2$ |
| Moving a piece of Camp Equipment to another city | $2 \times Days\ Of\ Travel \times Space$ |
Crafting Commissions
Getting a craftsman to make you a piece of Equipment.
| Service | Cost | | ————————————————– | ————————— | | Commissioning Creating A Weapon | $(Size+1)MaterialCost + 5$ | | Commissioning Creating Armour | $5MaterialCost + 5$ | | Commissioning Master Worked Service | $base\ Commission + 10$ | | Commissioning Storage | $6*MaterialCost + 5$ | | Commissioning a standard days work for a tradesman | $5$ |
Armour
Weapons
Expert Commissions
Requesting an expert to do something for you.
| Service | Cost |
| Commissioning First Aid | $2$ |
| Commissioning Performing a complex ritual | $12 + reagents$ |
| Commissioning Performing a simple ritual | $5 + reagents$ |
| Commissioning surgery | $8$ |
| Commissioning someone to Binding an item to you | 5 |
| Repairing Armour | 1 per integrity |
Teaching
Getting an expert to help you to become better.
| Service | Monetary Cost | XP Cost |
| Joining A Guild For a Concept | $5$ | $0$ |
| Joining A Guild For a Discipline | $10$ | $0$ |
Costs Of Materials
| Name | Max Craft Quality | Cost Per Size (S) |
| Basic Material | Basic | $3$ |
| Artisan Material | Artisan | $5$ |
| Exotic Material | Exotic | $10$ |