Designing Munitions
At some point a character may want to create specialized ammunition. This could provide new ways for a character to fight and interact.
To build a munition:
Shape
Decide what type of Munitions you are making. A non exhaustive list is the following:
| Name | Min Quality |
|---|---|
| Arrow | Basic |
| Bolt | Basic |
| Bullet | Exotic |
| Shot | Artisan |
| Ball | Artisan |
| Fuel | Artisan |
| Stone | Basic |
Quality
Munitions comes in various qualities based on the skill required to craft. Uniquely, based on Shape there will be a minimum quality required for the shape.
Basic
Basic ammo are simple manufactured objects readily creatable.
Artisan
Artisan ammo is more advanced, requiring some precision to manufacture and providing some benefits.
- Use 1 materials, of at least Artisan quality.
- Provide 1 Weapon-Traits if Shape minimum quality is Basic.
- Has the Small trait.
Exotic
Exotic ammo are unique and strange, with real knowhow required to make them.
- Use 1 materials, of at least Exotic quality.
- Provides the used weapon the Exotic Weapon-Traits.
- Provide 1 Weapon-Traits if Shape minimum quality is Artisan.
- Provide 2 Weapon-Traits if Shape minimum quality is Basic.
- Has the Small trait.
Master Work
Master worked ammo shows the real power of a master craftsman and fits even more features into the same package.
- Provide and additional Weapon-Traits.
Materials
Munitions are made of Materials, you will need to use appropriate Materials based on the Shape.
Crafting Cost
Creating munitions provides 5 munitions for a single size of materials.