Session 24

Post-Calamity

Ideas

  • 3 merchant houses. Talk about them
  • The characters will be still assumed to be bumpkins that can be scared away. No more though now it’ll be serious.
  • 2 options to travel down the river an Ardent Hold Vessel and a Vessel where they could be labour.
  • Travelling 29 Fall - 09 Winter

  • Attack was focused by just Svensens but now the other groups will consider them a real threat.
  • Know that the party was working with the underground.
  • Curious Traveller merchant boat.
  • Dawns March Ardent boat.
  • Rolling River Captain of the boat, she has a corsairs coat, is a bit bigger, defends those in her care. Black powder pistol, Cutlass.
  • First Mate Miller, Scitters The Rat, Peg leg. Bloodshot eyes, narcotic abuse.
  • Wagon is damaged in movement, needs a wheel fixed.
  • 10 days on the boat.
  • Cold Grips Us
  • 20 Actions (10 each to survive)
  • Travel Activities
    • Alex Sleep
    • Simple Routine Maintenance
    • Vespin Sleep
    • Greg Sleep
  • captain mentioned that things are getting worse.
  • captain mentioned that the ancient site had dead men walking, memories standing.
  • Vespin saw peering into the future/unknown:
    • A cave blocked with purple crystal, ethereal spirits of the dead linger outside, inside deeper a great power, a humanoid figure and a thrown are pictured.
  • Alexander knows this ancient site is pre-apocalypse.
  • Calphion militia have blockaded the bay, we will start there next time.

Rewards

  • Characters


To Do

  • Roxy (Roxanne) la Croix will think on who would make a good leader of the merchants.
  • Morty new stats.
  • Arturas looked at the autocarraige specs that Xen had, discuss costs of carraige.
  • Simple Greg, writes a letter to Mo Joe (he/him) to ask about the observations about natural escalation.

Hooks

Monsters

-2 attacks for being in the cold.

Colds Grip

  • A migration of ice elementals that travel with first seasons snow. Must be survived not killed.

Ice Elemental

  • 6 Integrity weak to heat, immune to cold
  • attack 4, Cold, +3
  • (-3) grab into the ice.

Scratch Space\

  • 4, 5, 6, 7, 8, (lookout getting info on how much longer.), 9, 10, 11, 12, 13P, 14E, 15P, 16E, 17P, 18E, 19P, 20E,