Session 20

Ideas

  • Sun palace
    • Travel onto boats maybe?? IDFK

Year 1332 Winter 25th -

  • The shade has already grabbed the macguffin
  • Debated how to recover.
  • Mal is staying at tower
  • Stem, Bront, Casey, Rei is going to town
  • Teleported to town
    • repaired armour, bought some kits and stuff
    • teleported back
  • Downtime in da tower (travel)
    • Bront Socialize
    • Mal Socialize
    • Rei Scavenge
    • Casey Socialize
    • Stem Going for plants
  • Teleported a bomb, it fizzled but the rats blew it up anyways destroying one ship
  • Teleported onto another. after 1 failure, return crystal is fizzled.
    • On a higher deck, a large dire rat captain, with a flamboyantly large hat.
    • First mate up there as well on the balista
    • 10 pirates on this deck surround you.
    • 2 cannoners either side of the deck with pirates blocking the way
    • elite pirates peppered amongst the normal pirates.

Rewards


Scratch

Flow

  • Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.

Characters


To Do

  • Stem sent a message to Rigor
  • Itemize Flow.
  • Itemize The Focus, Give reloading with materials a keyword.
  • Add “fast reload” training.
  • Move to roll20

Hooks


Monsters


Combat