Skip to main content Session 20
Ideas
- Sun palace
- Travel onto boats maybe?? IDFK
Year 1332 Winter 25th -
- The shade has already grabbed the macguffin
- Debated how to recover.
- Mal is staying at tower
- Stem, Bront, Casey, Rei is going to town
- Teleported to town
- repaired armour, bought some kits and stuff
- teleported back
- Downtime in da tower (travel)
- Bront Socialize
- Mal Socialize
- Rei Scavenge
- Casey Socialize
- Stem Going for plants
- Teleported a bomb, it fizzled but the rats blew it up anyways destroying one ship
- Teleported onto another. after 1 failure, return crystal is fizzled.
- On a higher deck, a large dire rat captain, with a flamboyantly large hat.
- First mate up there as well on the balista
- 10 pirates on this deck surround you.
- 2 cannoners either side of the deck with pirates blocking the way
- elite pirates peppered amongst the normal pirates.
Rewards
Scratch
Flow
- Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.
Characters
To Do
- Stem sent a message to Rigor
- Itemize Flow.
- Itemize The Focus, Give reloading with materials a keyword.
- Add “fast reload” training.
- Move to roll20
Hooks
Monsters
Combat