Storage
In Aspirant, we aren’t concerned with the weight of items, size is a fair enough abstraction and any incredibly heavy items can be handled narratively. Storage specifics are also not relevant. If your characters divide a pot of 3 size of oil 3 ways, it is assumed you had containers on hand to store it. Similarly, if you pick up a new weapon and want to put it on your belt, it is assumed you can adjust your belt loops to support it.
Storage Types
In Aspirant there are 3 types of storage which items will be in.
General Storage
Items stowed for longer storage using the support of your core. Most of your characters storage will be general storage. General storage items can be drawn/stowed as an Action. General storage is the total amount of items your character can carry comfortably while being able to fight and act.
A character who has 12 general storage could hold a 4 size item, 3 size item, 3 size item, and a 1 size item, they would not be able to store an additional 2 size item.
Quick Access
Items readily available to your character. Quick access items can be drawn/stowed as a Free Action. You can mark a size worth of items up to your quick access, as quick access, from your General Storage. It takes a few minutes to adjust your quick access.
A character has 10 general storage holding a great sword (size 4), healers kit (size 2), ammo (size 1), crossbow (size 3). If this character has 4 quick access, they could have immediate access to their great sword, or their crossbow + ammo, or their healers kit + ammo.
Camp Storage
Bigger longer term storage bags, sometimes saddled to horses or other pack animals, perhaps even a wagon. Camp storage is accessible at camp, while travelling, or during downtime. Usually a party will combine their party storage and all share traveling with it.
Specialization
Some storage will be specialized to be very effective at holding a certain type of thing. If you store something that your storage specializes in it counts as half size rounding up. Specializations are: