Have to mix certain pedigrees of blood to move forward.
The central blockade to get in to the staff requires blood of every type.
Need to activate a device which will empower the staff. While its happening terrible blood magic events will happen.
Mind control, but the character fights a blood avatar and if they lose they act against their allies.
Exertion and then harm if they fight. Blood sickness which can be letted or otherwise cured / disrupted.
The building will be full of wights and undead underlings. Leaving them and backtracking will create larger homunculi.
There will be a vial of the old blood within the crypt, can use it or… another vampires.
Big Cathedral above the crypt with zombies patrolling.
Blood Temple 8th Spring
At the crypt with the staff of power.
Vespin detected that the church has evil ancient magic and living dead in the basement.
Old church with reinforced doors, few pews remain at the front, portraits and art depict vampire aristocracy. Door moves to the upstairs, and to the basement.
Blood basin well used with dried blood, some fresh blood is in it currently.
Alexander mixed his blood with that in the bowl and it changed color towards white.
Basin Puzzle
Vespin added his blood (Outsider, Blood, Lunar,
Akren tried the bowl, nothing happened
Greg tried the bowl, it took more blood but was successful (Outsider, Blood, Lunar, Solar, )
Tried Jasmuta nothing
Tried Alexander again nothing
Went to explore found a box with a vial of very old strain pure vampires blood.
Back on Puzzle
Poured the vampire blood into the basin (1/2) of it
SImple knows a vampire prayers similar to the prayers of the carrion vampires.
Vespin knows a prayer the crimson vampires pray when giving blood offering to their superiors.
Back on Puzzle
Ignis gonna try, from Argent Hold originally.
Solved the puzzle
Ignis explained vampires would never offer their own blood.
Hypothesis about Greg being part solar.
Explored into the crypt, killed some vampire spawn
When they double back the spawn have grown back into larger masses of flesh.
For NEXT TIME
Dealing with the corpses.
Exploring the left side.
Rewards
Characters
To Do
Roxy (Roxanne will think on who would make a good leader of the merchants.
Simple Greg, writes a letter to Mo Joe (he/him to ask about the observations about natural escalation.
Ignis combat stats + traps.
Sizing for enchanting.
Hooks
Monsters
Mass of Flesh Resistance to all*, 8 integrity, regenerator 2
attack +5, 4 damage, impact and grabbed
attack +10, 8 damage, life when grabbed
When damage dealth to it a zombie falls off
-2 to react to its attacks
Half Of Flesh Resistance Impact, 6 integrity
attack +4, 4 damage, impact and grabbed
attack +5, 8 damage, life when grabbed
When damage dealth to it a zombie falls off 50% of the time
-2 to react to its attacks
Scratch Space\
-2 bodies
half the bodies are ripped to pieces, completely destroyed.