Session 27

Ideas

  • Heading south to deal with the cultists, will have encampments and attacks along the way and other stuff.
  • More Effigies
  • Magical blockade created by a wizard of the cult.
  • A spy or more must exist in the cities ranks.
  • Strong Frontal Blockade with magical forcefield.
  • The Other Two apocalypse creatures have been summoned (find out from the mage).

Year 1332 Spring 19th - 24th

  • FOR NEXT TIME:
    • dealing with The Devourer
  • IDEAS
    • Giant Meat Mecha
    • Deadly Bioweapon
    • Challenge it to a duel to the death with your torch made of sun
  • The plan:
    • Gonna make a mech of meat
    • And a death bioweapon
    • split the party: Bront + Stem + mage knights are building the stuff
    • Rei + Mal + Casey + elves + mercs to profane site (Have recall stone)
  • Travel
    • Rei Rest
    • Mal Rest
    • Casey Routine Maintenance
  • Downtime
    • Bront Finished Master Arcana
    • Stem Building the mecha, and recording the prisoners
  • arrive at a big pit the “profane site”
    • 4 effigies were there to defeat,
    • beat them,
  • Stem makes giant meat man, gonna entice spirit AUTO SUCCESS
  • Bront downed the flow and made the death bomb
  • Archbishop Deathault posessed the corpse, old leader of the Red Bishops hates the cultists.
    • Deathault mentioned that a shard of the star is what is connecting the cult to the world.
  • The archbishop sacrificed itself to destroy the devourer with the bomb.
  • The party created a new alien biome, in a pit where the devourer appeared from.
  • FOR NEXT TIME:
    • Arriving at the FoB, where they will plan the last assault.

Rewards


Scratch

Flow

  • Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.

Characters


To Do

  • Stem sent a message to Rigor
  • Itemize Flow.
  • Itemize The Focus, Give reloading with materials a keyword.
  • Add “fast reload” training.
  • Ramming armour trait for shoving to deal damage

Hooks


Monsters

### Effigy 12 int, Resistant All but cold.

  • 5 heat damage range
  • 4 impact melee

Combat

  • 7 (5)