Session 27
Ideas
- Heading south to deal with the cultists, will have encampments and attacks along the way and other stuff.
- More Effigies
- Magical blockade created by a wizard of the cult.
- A spy or more must exist in the cities ranks.
- Strong Frontal Blockade with magical forcefield.
- The Other Two apocalypse creatures have been summoned (find out from the mage).
Year 1332 Spring 19th - 24th
- FOR NEXT TIME:
- dealing with The Devourer
- IDEAS
- Giant Meat Mecha
- Deadly Bioweapon
- Challenge it to a duel to the death with your torch made of sun
- The plan:
- Gonna make a mech of meat
- And a death bioweapon
- split the party: Bront + Stem + mage knights are building the stuff
- Rei + Mal + Casey + elves + mercs to profane site (Have recall stone)
- Travel
- Rei Rest
- Mal Rest
- Casey Routine Maintenance
- Downtime
- Bront Finished Master Arcana
- Stem Building the mecha, and recording the prisoners
- arrive at a big pit the “profane site”
- 4 effigies were there to defeat,
- beat them,
- Stem makes giant meat man, gonna entice spirit AUTO SUCCESS
- Bront downed the flow and made the death bomb
- Archbishop Deathault posessed the corpse, old leader of the Red Bishops hates the cultists.
- Deathault mentioned that a shard of the star is what is connecting the cult to the world.
- The archbishop sacrificed itself to destroy the devourer with the bomb.
- The party created a new alien biome, in a pit where the devourer appeared from.
- FOR NEXT TIME:
- Arriving at the FoB, where they will plan the last assault.
Rewards
Scratch
Flow
- Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.
Characters
To Do
- Stem sent a message to Rigor
- Itemize Flow.
- Itemize The Focus, Give reloading with materials a keyword.
- Add “fast reload” training.
- Ramming armour trait for shoving to deal damage
Hooks
Monsters
### Effigy 12 int, Resistant All but cold.
- 5 heat damage range
- 4 impact melee
Combat
- 7 (5)