Characters

All characters that aren’t a Player Character, still need rules for the players to engage with. Non player characters are generally just a collection of actions, traits, traits and some default details.

NPC Attributes

Move

How far the enemy can move, one of Distance Increments.

Integrity

How much harm an enemy can take before suffering injury or being defeated. Works like Armour Integrity.

Action Bonus

The dice value this character adds to Action. GM may apply bonuses or negatives to this value as relevant.

Hit Modifier

The penalty or bonus that Attack against this character suffer. Usually (+3) to (-3)

Avoid Modifier

The penalty or bonus that Reacting against this character suffer. Usually (+1) to (-5)

Weakness

Identical to Weakness and Resistance on armour, including Critical Weakness.

Resistance

Identical to Weakness and Resistance on armour.

Actions

Clear actions the creature can do, should specify:

6 rending as you swing cleavers. 4 impact within close as you summon an undead and throw it. Everyone within earshot, suffer Temporarily Deaf as you scream.

Traits

Notable things this character additionally has, examples can be found in Character-Traits.

Traps

Events that will occur when Character interact with this NPC, should specify:

  • The event that triggers it, in the format “When X”.
  • What happens when the event occurs.

When an enemy enters line of site, Attack them.

Some examples are found in Character-Traps

NPC Types

Easy to build, simplification of character design. Instead of using skills, these characters have specific actions and traps they can perform, as well as a smaller selection of traits. There are three tiers of simple NPC, mostly designed for direct party challenges: Fodder, Elites, Bosses.

Fodder

Weak characters, they should have:

Elites

Characters similarly powerful to the player characters with multiple interesting things they can do. They should have:

Bosses

Characters that could occupy multiple party members with lots of things they can do. They should have:


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