Session 30

Post-Calamity

Ideas

Calphion 19 Winter - 26 Winter

  • Downtime from 19th till 24th:
    • Arturas and Alexander build the car
    • Vespin Finished master Arcane
    • Greg honing skills to connection
  • Alexander got Ignis Lux to join.
  • Wagon is completed, fully mechanized, with battery.
    • Name is the “Sans Equine”
    • Metalic and armoured
    • No longer requires horses/horse power
    • Shield generator is incorporated and always on.
    • double speed over normal. Alexander can blow 1 power per day to move at 4x speed.
    • 2 dedicated seats for people during travel.
  • Alexanders sword is:
    • 3 dam (-1) with multiple damage types and a special version of multiple damage types for fire/cold/life.
  • Updates on the world:
  • Traveling 4 days (2 days) 24-26th of Winter
    • Ignis is on guard
    • Vespin Scavenge, Made a shield
    • Alexander Scout, Socialize
    • Arturas Production Work, Production Work, Socialize
    • Greg Socialize
  • Next time we are starting at the Zinatu camp.

    Rewards

  • Characters


To Do

  • Roxy (Roxanne) la Croix will think on who would make a good leader of the merchants.
  • Arturas looked at the autocarraige specs that Xen had, discuss costs of carraige.
  • Simple Greg, writes a letter to Mo Joe (he/him) to ask about the observations about natural escalation.
  • Update games kit, doesn’t do anything any more.
    • Games kit lets 1 person socialize for free as long as you do.
  • Itemize the loot from the dungeon.
  • Name sword.
  • Finish rules for the void staff.
  • Ignis combat stats + traps.

Hooks

Monsters

Damned Husk

Basic enemy, attack (+3, Impact, 3)

Undead Thugs (The Damned)

*Remains of people brought back to life. Move and act as they would have when alive. * (4, mixed, 2) 6 integrity, weak to life. Trap: can’t react if you just meleed them. Trait: Undying, need to be killed to be stopped.

Lord Of The Damned

Move Integrity Weakness (! is vitals only) Resistance (! is ancillary only)
Short 20 Heat!, Life Physical!

Actions

  • Attack(+5, Piercing, 6) leaves residual darkness which deals 1 armour damage when you act if you don’t pass a volition skill test.
  • Confine To Darkness - Opponent must make a (-3) volition or be stunned.
  • Spread Darkness - Destroy an ally to deal 6 Life damage in an Area.

    Traits

  • Everywhere - Cannot be outnumbered.
  • Hard To Avoid - (-2) to reactions.

    Traps

  • Corpse Guards - 50% chance when attacked an undead thug is summoned in its place.

Scratch Space\