Session 30
Ideas
Calphion 19 Winter - 26 Winter
- Downtime from 19th till 24th:
- Arturas and Alexander build the car
- Vespin Finished master Arcane
- Greg honing skills to connection
- Alexander got Ignis Lux to join.
- Wagon is completed, fully mechanized, with battery.
- Name is the “Sans Equine”
- Metalic and armoured
- No longer requires horses/horse power
- Shield generator is incorporated and always on.
- double speed over normal. Alexander can blow 1 power per day to move at 4x speed.
- 2 dedicated seats for people during travel.
- Alexanders sword is:
- 3 dam (-1) with multiple damage types and a special version of multiple damage types for fire/cold/life.
- Updates on the world:
- Nothing exciting in the west side of the map
- Keddy (She/Her) said that “when the time comes the glade will be ready”
- Verdantholm there is news of underworld unrest.
- Caught up with Roxy (Roxanne) la Croix about her underworld fighting, making contact with Talon Greggor The Third (he/him)
- Traveling 4 days (2 days) 24-26th of Winter
- Ignis is on guard
- Vespin Scavenge, Made a shield
- Alexander Scout, Socialize
- Arturas Production Work, Production Work, Socialize
- Greg Socialize
- Next time we are starting at the Zinatu camp.
Rewards
-
Characters
To Do
- Roxy (Roxanne) la Croix will think on who would make a good leader of the merchants.
- Arturas looked at the autocarraige specs that Xen had, discuss costs of carraige.
- Simple Greg, writes a letter to Mo Joe (he/him) to ask about the observations about natural escalation.
- Update games kit, doesn’t do anything any more.
- Games kit lets 1 person socialize for free as long as you do.
- Itemize the loot from the dungeon.
- Name sword.
- Finish rules for the void staff.
- Ignis combat stats + traps.
Hooks
Monsters
Damned Husk
Basic enemy, attack (+3, Impact, 3)
Undead Thugs (The Damned)
*Remains of people brought back to life. Move and act as they would have when alive. * (4, mixed, 2) 6 integrity, weak to life. Trap: can’t react if you just meleed them. Trait: Undying, need to be killed to be stopped.
Lord Of The Damned
Move | Integrity | Weakness (! is vitals only) | Resistance (! is ancillary only) |
---|---|---|---|
Short | 20 | Heat!, Life | Physical! |
Actions
- Attack(+5, Piercing, 6) leaves residual darkness which deals 1 armour damage when you act if you don’t pass a volition skill test.
- Confine To Darkness - Opponent must make a (-3) volition or be stunned.
- Spread Darkness - Destroy an ally to deal 6 Life damage in an Area.
Traits
- Everywhere - Cannot be outnumbered.
- Hard To Avoid - (-2) to reactions.
Traps
- Corpse Guards - 50% chance when attacked an undead thug is summoned in its place.