Session 21
Ideas
- Woodland Fairy Settlement Gladepool
- The mechanical creature will be a dungeon with traps and issues:
- Excavating out a doorway / finding a way in.
- Identifying the source of the illness.
- Navigating to the head to find more information on the battle and potentially a reward in the cockpit.
- Noxious gas (a bioweapon) will be lingering in the cockpit.
- The creatures nearby will be warped and vile which will require defeating or avoiding.
- The fairies will be able to cure the bioweapon for a price (a memory).
- Potential tie-in for Vespin and losing his memories.
Verdantholm 23 Fall - 28 Fall
- Met Keddy, calls Alexander “the pale one”.
- Moved through the woods, survived the trials.
- Made it to oldy, mentioned the large mecha, being older than the forest.
- Cost to stay in the village is a memory taken.
- Greg - thinks of the first time he tended to an animal.
- Alexander - remembers the first adventure he ever went on, exploring a cave outside crosshaven.
- Simple - Pulled unwillingly back to a day where he put a small village outside the umbral courts to the sword. Remembers a vampire thrall boy who he stabs and stakes looks up to the city in flames.
- slept through the night at Keddys / in the woods.
- Drella protected the adventurers in the forest
- fought some bears.
- Mecha is made of clockwork and metal, similar materials to the arm and other Celestial pieces. Materials are welded / fused to the frame (potentially with magic).
- They cracked open the cockpit, the miasma was released on the 3 of them.
- In the cockpit:
- Celestial combat log of the war machine.
- Small strange device (artifact). Locator beacon / sos device.
- Combat / Dress uniform. (ancillary + vitals) nice clothing with archeotech brass plates attached.
- Glowing orb in the chest which they obtained.
- Arturas + Simple, (-2) injury
- Greg (-2) injury + lost a limb
Rewards
Characters
To Do
Monsters
Resistance to all ancillary physical. Ressurect if not destroyed entirely.
- Bear 8 integrity Roar to fear characters, +7, rending, 4 damage
- Elk 6 integrity 2 damage when it move into you unless you pass grace, +5, pierce, 3 damage
- Wolf 4 integrity Bites +4, Rending, 2
Scratch Space\
- B1 2 dam (6 int)
- B1 2 dam (4 int)
- B1 3 dam (1 int)
- B1 2 dam (X)
- B2 3 dam (5 int)
- B2 1 dam (4 int)
- B2 2 dam (2 int)
-
B2 3 dam (-1 int)
- Arturas (3)
- Alex (2)
- Simple (1)
- Greg (0)
- B1 (-2)
- B2 (-3)
- B2 (-3)
- Vesp (-5)
- B1 (-5)