Session 21

Post-Calamity

Ideas

  • Woodland Fairy Settlement Gladepool
  • The mechanical creature will be a dungeon with traps and issues:
    • Excavating out a doorway / finding a way in.
    • Identifying the source of the illness.
    • Navigating to the head to find more information on the battle and potentially a reward in the cockpit.
    • Noxious gas (a bioweapon) will be lingering in the cockpit.
  • The creatures nearby will be warped and vile which will require defeating or avoiding.
  • The fairies will be able to cure the bioweapon for a price (a memory).
  • Potential tie-in for Vespin and losing his memories.

    Verdantholm 23 Fall - 28 Fall

  • Met Keddy, calls Alexander “the pale one”.
  • Moved through the woods, survived the trials.
  • Made it to oldy, mentioned the large mecha, being older than the forest.
  • Cost to stay in the village is a memory taken.
    • Greg - thinks of the first time he tended to an animal.
    • Alexander - remembers the first adventure he ever went on, exploring a cave outside crosshaven.
    • Simple - Pulled unwillingly back to a day where he put a small village outside the umbral courts to the sword. Remembers a vampire thrall boy who he stabs and stakes looks up to the city in flames.
  • slept through the night at Keddys / in the woods.
  • Drella protected the adventurers in the forest
  • fought some bears.
  • Mecha is made of clockwork and metal, similar materials to the arm and other Celestial pieces. Materials are welded / fused to the frame (potentially with magic).
  • They cracked open the cockpit, the miasma was released on the 3 of them.
  • In the cockpit:
    • Celestial combat log of the war machine.
    • Small strange device (artifact). Locator beacon / sos device.
    • Combat / Dress uniform. (ancillary + vitals) nice clothing with archeotech brass plates attached.
    • Glowing orb in the chest which they obtained.
  • Arturas + Simple, (-2) injury
  • Greg (-2) injury + lost a limb

Rewards

Characters


To Do

  • Rewards codify + exp for stopping the poison.
  • Jasmuta new stats include magic stuff.

    Hooks

Monsters

Resistance to all ancillary physical. Ressurect if not destroyed entirely.

  • Bear 8 integrity Roar to fear characters, +7, rending, 4 damage
  • Elk 6 integrity 2 damage when it move into you unless you pass grace, +5, pierce, 3 damage
  • Wolf 4 integrity Bites +4, Rending, 2

Scratch Space\

  • B1 2 dam (6 int)
  • B1 2 dam (4 int)
  • B1 3 dam (1 int)
  • B1 2 dam (X)
  • B2 3 dam (5 int)
  • B2 1 dam (4 int)
  • B2 2 dam (2 int)
  • B2 3 dam (-1 int)

  • Arturas (3)
  • Alex (2)
  • Simple (1)
  • Greg (0)
  • B1 (-2)
  • B2 (-3)
  • B2 (-3)
  • Vesp (-5)
  • B1 (-5)