Session 17

Year 1332 Winter 20th -

  • Waiting on the Governor doing downtime:
    • Rei - Busking
    • Stem - Gonna bind a spirit, needs blood
    • Bront - Working
    • Casey - Field Maintenance.
    • Mal - Learned shaped armour.
  • Stem went to investigate gov
    • heard he was agreeable and passive.
    • A huge man
    • Speaks a weird language sometimes.
  • Rei went to investigate gov
    • Heard of an underground bar called the “Red Letter”.
    • Went to checkout political satire, there is a show going on “case of complacency”.
    • Andie (he/him) and Giselmund (they/them) two buskers.
    • Quickthinks’ Roundrox sets up anarchist groups with stuff.
    • show sets up governor as a clown, “I don’t know, whatever is easiest” is the response that he gives everyone.
  • Stem and Casey went to go find blood.
    • got some, failed the ritual.
  • Started a Project to teleport the group, need 1 more success going to go to a leyline:
    • The Lense, a locked wizard tower abandoned sealed for a century, sits on a Leyline
    • Owned by the wizard Custodia. Destroyed the tower / damaged it by focusing the power of the sun. (Tormented demons fire inside etc.) Custódia Spencer (She/Her) a brave wizard, who wants to defend their allies, and has a silly hat. They have short greying hair, blue eyes, have bloodshot eyes
  • Teleporting up to 20 people.
  • Bront talks to round rox about making 3 size 4 bombs
    • Asked about performance enhancers: mentions Flow -
  • Shade was convinced to aid them but wants a relic from “The Lense” first (a piece of the sun).

Rewards


Scratch

Flow

  • Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.

Characters


To Do

  • Stem sent a message to Rigor
  • Gezz getting them a meeting with the Governor.
  • Mal gonna brainstorm some pre-sets for armour. First armor design I want is subtle living armor made of exotic metal and leather. This is the base state my armor exists in and looks like normal clothes. Second armor design is combat armor that is warded and tempered. Exotic Metal and machinery. This looks like platemail that is constantly reworking it’s own construction with gems radiating dim magickal looking light surfacing at random as the overlapping plates rearrange.
    Third armor looks like vines and foliage from the pale elf forest made of exotic wood and textiles and it has the traits sealed and regenerating. It slowly over the course of an hour or so cycles through all four seasons of the year. Let me know if any of these need to work differently.
    Let me know if you’d like me to go into greater detail on what they look like when I expend a power to make them masterwork for a scene. I’m hoping that if I make the first armor masterwork the only change is that it becomes dazzling clothing. For my first shaped weapon I want a handless pulling weapon that literally appears that my belt transforms into a liquid metal snake that strikes at nearby foes and on a successful attack performs a pull attack after dealing damage. (edited) Second shaped weapon is an ensnaring lingering club. That has thorny vinelike emplacements along it that on a succesful strike grapple and then the thorns tear at the foe during the lingering effect.
    When the first is masterwork it becomes an area attack with however many serpents as are needed to hit every enemy in reach. When the second is masterwork it gains a long reach. (edited) Third shaped weapon is a very threatening scythe that is sundering. When Masterwork it becomes eradicating.
  • Itemize Flow.
  • Talk to Bront about mech suit, might make it.
  • Stat Shade.

Hooks


Monsters


Combat

  • Stem +3
  • Bront +2
  • Effigy +1
  • Jarl +0
  • Effigy +0
  • Mal -1
  • Casey -1
  • Rei -3

7 Soldiers, 0 cultists

S + Zom + 1,0 R + 2,0 M + 2,0

C + 1, 0