Embarking Adventurers

Adventurers from all walks aspire to greatness.

To create an embarking Aspirant:

Attributes

Assign your Attributes placing one of the two sets of values in each of the 5 attributes.

  • 4,3,2,2,2
  • 3,3,3,2,2

So, 4 Strength, 3 Agility, 2 Intelligence, 2 Intuition, 2 Communication is a valid stat line

Skills

Select 7 Skills which you have 1 rank in.

Equipment

An embarking aspirant begins play with:

Roll 1d6 Result
1-2 An Artisan weapon such as: Arming-Sword, Ironbow-Crossbow, Heater-Shield, Spear.
3 Artisan armour such as: Scale-Mail, Studded-Leather, Waxed-Gambeson.
4-5 A toolkit such as: Craftsman-Kit, Healer-Kit, Dungeoneering-Kit.
6 A Harmonic Magic-Items of artisan quality or worse.

Interests

Embarking Aspirants have some trainings to help them on the road. Select 2 Basic trainings to begin with.