Effects

Effects are temporary things that can be applied to a character. They will effect your Action and the Action of others.

Types of Effects

State

State describes how your character is. They can’t be removed other than by exiting that state.

Status

Status are things effecting you directly that could change.

List Of Effects

Effects

Status

Blinded

You can’t see.

  • You cannot do anything relying on your sight.
  • You cannot attack outside of Reach.
  • Attacking is at a (-3).

Removing

  • Last until the end of the Scene.

Effects

Status

Brittle

Materials protecting you have stopped behaving as they are supposed to.

  • Your Resistance no longer reduces incoming damage.

    Removing

  • Removed at the end of the scene.
  • Removed with repairs or other intervention.

Effects

Status

Deafened

You can’t hear.

  • You cannot do anything relying on your ears.
  • You count as Disoriented.

Removing

  • Last until the end of the Scene.

Effects

Status

Defeated

You have collapsed, either dead or incapacitated, unable to aid your allies further. This might consist of having to put pressure on wounds, being in shock, actually being unconscious, or any number of narrative appropriate scenarios.

Removing

  • Anyone can do a basic stabilization of a defeated Character. This is a very basic test to make sure they are no longer bleeding, their burns have been covered, etc. This is a Application Fixed Difficulty(0). When someone stops being defeated they become Injured.

Effects

Status

Disoriented

You have difficulty focusing and moving, everything feels like it is under water.

Removing

Effects

Status

Exerted

You have been pushed to the limit and will need a minute to regain full strength.

  • You cannot perform any Action that would cause you to become exerted.

    Removing

  • Removed at the end of your next Action.

Effects

Status

Fearless

You cannot become afraid no matter the horrors you see.

  • Last until the end of the Scene.

Effects

State

In Cover

You are partially, or totally, obfuscated from your opponent.

Removing

  • You cannot be in cover if you are In Melee.
  • If you move away from whatever is providing you with cover.

Effects

State

In Melee

Your character moves around and connects weapons with combatants.

Removing

There must be no other combatants in melee within Reach.

Effects

State

Injured

You have long term injuries causing you pain, discomfort, and effecting your ability to fight.

  • You suffer a (-2) to all Action.

Removing

Effects

Status

On Fire

Your character or their clothing is currently burning.

  • Whenever you act, you suffer 2 Heat damage, if this causes Injury Damage, you take an additional 2 Heat damage the next time this occurs.
  • Whenever you would perform an Action make an Endurance Fixed Difficulty(0) skill test, if you fail you may only perform actions to remove this effect.

Removing

Effects

State

Prone

You have been knocked to the ground.

Removing

perform a Coordination Fixed Difficulty(0):

  • If you succeed, you may stand as a Free Action.
  • If you fail, you will need to spend your Action to remove prone.

Effects

State

Restrained

Something is keeping you from acting or moving.

Removing

  • Whatever is restraining you must be removed.

Effects

Status

Slowed

A slowed character can only move up to Close on their next turn.

Removing

Will be removed with time.

Effects

State

Stuck

Something is keeping you from moving.

Removing

  • Whatever has made you stuck, you must be separated from.

Effects

Status

Stunned

A stunned character cannot perform Action or Movement.

Removing

  • After skipping an Action during combat or when narratively appropriate.

Effects

State

Transformed

You have become something else, if temporarily.

  • Removed by disrupting the source of the transformation.
  • Removed when you go to 0 Integrity (this reverts your integrity to whatever it was prior to transformation).

Effects

Status

Unconscious

You are out cold, you cannot respond to external stimuli of any kind.

Removing

  • Someone must spend time waking you.
  • Potentially at the end of the Scene.

Effects

Status

Wounded

Your character has suffered a meaningful injury, there is only so much longer they can keep fighting.

Removing