Session 14

Post-Calamity

Causdin Summer 29 -

  • Thinking about upgrades for enchanting.
  • Simple-Joe and Alexander-Aurelius talking to Perigrin Vesta (she/her)
    • Signors are Harold, Jarold, and Carol
    • Perigrin thinks she might be able to ID a group by their clothes.
    • Perigrin is going to get 3 men to get tails for the signors.
  • Went to the warehouse
    • Talked to the guards, they have a lot of new hires.
    • Sometimes semi-new covering new guards.
    • The name of the Warehouse manager is Frank.
    • Arturas spotted a chest with the markings of his guild inside the warehouse.
    • Ogre barding was missing. 2 factions use these, Verdantholm with arcane golems, Vampire-Lords with house Carrion.
    • Simple heard, that there are sign in sheets for stuff
    • Arturas found some falconry gear, and a universal monster calling whistle
    • Got info on who it could be and the vampires.
    • Looking for who crafted the armour; if it was someone specific. There are two crafters in town. Not a specific supplier, it’s going missing from probably dead end.
  • Discussing what to do to handle the issue:

Rewards

  • Arturas found some falconry gear, and a universal monster calling whistle

Characters


To Do

  • Plan is to: Monitor the warehouse after the weapons shipment arrives, and the docks for any potential stuff.
  • Come up with a tell-tale sign of each vamp house, and a unique weakness.

Hooks

Monsters

Imp Lord

Learned the artifact, stolen by an impling lord, grows larger as it steals and covets. Devilish monster. Prefers caves / cavernous areas. Once it becomes large enough it becomes a community.


Scratch Space