Session 14
Causdin Summer 29 -
- Thinking about upgrades for enchanting.
- Simple-Joe and Alexander-Aurelius talking to Perigrin Vesta (she/her)
- Signors are Harold, Jarold, and Carol
- Perigrin thinks she might be able to ID a group by their clothes.
- Perigrin is going to get 3 men to get tails for the signors.
- Went to the warehouse
- Talked to the guards, they have a lot of new hires.
- Sometimes semi-new covering new guards.
- The name of the Warehouse manager is Frank.
- Arturas spotted a chest with the markings of his guild inside the warehouse.
- Ogre barding was missing. 2 factions use these, Verdantholm with arcane golems, Vampire-Lords with house Carrion.
- Simple heard, that there are sign in sheets for stuff
- Arturas found some falconry gear, and a universal monster calling whistle
- Got info on who it could be and the vampires.
- Looking for who crafted the armour; if it was someone specific. There are two crafters in town. Not a specific supplier, it’s going missing from probably dead end.
- Discussing what to do to handle the issue:
Rewards
- Arturas found some falconry gear, and a universal monster calling whistle
Characters
To Do
- Plan is to: Monitor the warehouse after the weapons shipment arrives, and the docks for any potential stuff.
- Come up with a tell-tale sign of each vamp house, and a unique weakness.
Hooks
Monsters
Imp Lord
Learned the artifact, stolen by an impling lord, grows larger as it steals and covets. Devilish monster. Prefers caves / cavernous areas. Once it becomes large enough it becomes a community.