A New Adventure
Whenever you begin a new adventure in a new place you:
- Talk about what your characters been up to.
- Spend any available experience.
- Follow A Thread.
- Figure out What’s Been Going Wrong.
Follow A Thread
What’s Been Going Wrong
Things never go right as you are making your way to a location. Roll on the table below to see what has recently happened. These effects are not static, it is possible for your character to suggest ways they potentially mitigated them. Any problems that haven’t been resolved become threads you may follow.
1d6 | Outcome |
---|---|
1 | You met someone knowledgeable on the road who expanded your understanding of things, +1 experience. |
2 | You haven’t found anywhere to resupply in a long time, your gear with charges all have 0 charges. |
3 | The road was long, you have 1 stress and no remaining supplies. |
4 | You barely made it out alive, you have an injury and your armour begins at 0 integrity. |
5 | You have been cursed or otherwise blighted. |
6 | Someone confiscated all your weapons, lose all weapons you are carrying. |