Characters
All characters that aren’t a Player Character, still need rules for the players to engage with. Non player characters are generally just a collection of actions, traits, traits and some default details.
NPC Attributes
Move
How far the enemy can move, one of Distance Increments.
Integrity
How much harm an enemy can take before suffering injury or being defeated. Works like Armour Integrity.
Action Bonus
The dice value this character adds to Action. GM may apply bonuses or negatives to this value as relevant.
Hit Modifier
The penalty or bonus that Attack against this character suffer. Usually (+3) to (-3)
Avoid Modifier
The penalty or bonus that Reacting against this character suffer. Usually (+1) to (-5)
Weakness
Identical to Weakness and Resistance on armour, including Critical Weakness.
Resistance
Identical to Weakness and Resistance on armour.
Actions
Clear actions the creature can do, should specify:
- Targets (Otherwise assume to be 1 Character)
- Mention any costs like Exerted, or damaging self
- Damage (with Types of Damage), Effects, and other outcomes.
- Range (otherwise assume Reach).
- A description of what happens.
6 rending as you swing cleavers. 4 impact within close as you summon an undead and throw it. Everyone within earshot, suffer Temporarily Deaf as you scream.
Traits
Notable things this character additionally has, examples can be found in Character-Traits.
Traps
Events that will occur when Character interact with this NPC, should specify:
- The event that triggers it, in the format “When X”.
- What happens when the event occurs.
When an enemy enters line of site, Attack them.
Some examples are found in Character-Traps
NPC Types
Easy to build, simplification of character design. Instead of using skills, these characters have specific actions and traps they can perform, as well as a smaller selection of traits. There are three tiers of simple NPC, mostly designed for direct party challenges: Fodder, Elites, Bosses.
Fodder
Weak characters, they should have:
Elites
Characters similarly powerful to the player characters with multiple interesting things they can do. They should have:
- Fully populated NPC Attributes.
- Multiple Actions.
- Any number of Traits.
- Potentially a few Traps.
- When Elites go to 0 Integrity they are defeated.
Bosses
Characters that could occupy multiple party members with lots of things they can do. They should have:
- Fully populated NPC Attributes.
- Multiple Actions.
- Any number of Traps.
- Any number of Traits.
- The Boss trait.