Character Development
As you adventure, your character will become stronger. This can happen in a number of ways. When completing quests, you will gain XP. XP in this game stands for “Experience Potential”. During Downtime, you can convert XP into character development, whether it be increased skills or new training.
When you rest, based on the length of the rest, you will have time which could be spent training. Spending XP to train is either a Downtime Activity or Travel Activity.
Learning
Aside from inherent progression, the experts of the world have much to teach your character. As you travel you should learn everything you can spending your XP to gain new Training.
You can learn using:
When you learn something, it will become Known to you.
Unknown
A skill or training is considered unknown if you haven’t spent any XP towards learning it.
Known
A skill or training is considered known if you have spent the required XP on it. At this point you benefit from it.
Progression
As your characters gain Total XP you gain additional benefits beyond your Learning. At 2 Total-XP and for every 4 XP you spend you can increase 1 of your Skills values by 1.
2, 6, 10, etc.
Training
Basic, advanced, and master training represents powerful new abilities that your character can learn to possess. Training can either be:
Passive
Does something all the time for you.
Elective
Gives you a new ability/option you can use at will.
Resource Based
Abilities that require an internal resource they are marked as such.
Once Per Downtime
Very powerful abilities that can only be used once before resting in a city.
Training Tiers
Training can be split into
Introduction
Introduction training should fundamentally be known by any practitioners of the training school. To gain an introduction training you will almost always need to join the guild or organization that teaches that type of training and study under a knowledgeable practitioner.
Introduction training requires 4xp.
Idea
Idea training should be known only be those with experience, but should still be relatively ubiquitous. Taking an Idea training requires already having a Introduction training in the Training School.
Idea training requires 4xp.
Mastery
Mastery training are not learned but instead provided freely once a character has obtained each Idea in a Discipline.
Types Of Training
There are a number of standard character archetypes and group archetypes you will run into in Aspirant. These will make up the bulk of training you can learn and have available. Some characters and groups will notably fit into more than one of these archetypes, in that case they could teach trainings from any school they fit into.
They fit into two broad categories:
Discipline
A discipline is a fully fleshed out school of training. Progression in a discipline will look like this:
flowchart LR
B[Basic]
A1[Advanced]
A2[Advanced]
A3[Advanced]
M[Master]
B --> A1
B --> A2
B --> A3
A1 --> M
A2 --> M
A3 --> M
Concept
A concept is a more streamlined idea, which you can obtain a basic idea of and then refine over time. Progression in a concept looks like this:
flowchart LR
B[Basic]
A1[Advanced]
B --> A1
Training School
This is a perhaps non-exhaustive list of
Weapons Enthusiast
More than just some fighter, you are a hobbyist with an interest in the workings of weapons and using them very effectively.
Hunter
A master of defeating an enemy with preparation. You believe knowledge is power when it comes to defeating an enemy.
Knight
A master of armour and defense, a knight knows how to move well in heavy armour.
Commander
Leaders with the expertise to support and coordinate their allies.
Assassin
A master of killing and stealth, specializing in using small weapons to kill.
Paladin
Holy warriors filled with faith and hope.
Mercenary
Soldiers of fortune who believe in overwhelming odds to gain victory.
Arcanist
Masters of imbuing the arcane into everything around them.
Crafter
Experts in creating things out of materials.
Dynamist
Experts in changing energy and elements, and how it flows all around us.
Mystic
Those who commune with the other side. Perceivers of things unseen.
Shaper
Sorcerers that shape the world around them.
Healer
Those who use science or superstition to cure the sick and wounded.
Spymaster
Those who shape the world from the shadows.
Scholar
Learned masters of the world.
Beastmaster
Handlers and masters of animals.
Driver
You are an expert in travel and Transportation.
Trader
You are a master of moving and haggling, bartering is your bread and butter.
Burglar
A thief by trade.
Rogue
A trickster using any advantage they can to defeat their foes.
Hero
Legends who shape the world around them.