Session 25
Ideas
- Heading south to deal with the cultists, will have encampments and attacks along the way and other stuff.
- More Effigies
- Magical blockade created by a wizard of the cult.
- A spy or more must exist in the cities ranks.
- Strong Frontal Blockade with magical forcefield.
- The Other Two apocalypse creatures have been summoned (find out from the mage).
Year 1332 Spring 19th - 24th
- Leaving on the 14th of Spring for the Lens
- 14th - 19th
- Stem Learning Dange Sense, Learning Defy Death
- Bront On Watch
- Rei Studying Master Shaping, Good nights rest
- Mal Studying ablative armour
- Casey Scavenge
- Next Leg 19-24th
- Stem On Watch
- Bront Scouting
- Rei Scavenge, Socialize
- Mal Socialize
- Casey Routine Maintenance
- Something happens @ night
- Something happens @ day
- Scout Event
- Michaeus of the Marlus
- On Guard Event
- Stem out
- Casey out
- Rei and Mal also went into the pit
- Everyone in the pit gets Disturbed: (-1) all non attack actions, (+1) to attack actions. Additional downsides.
- Arrived at the lens
- Made vision of the Fortress
- Entered the fortress, blew a hole, found the butcher on 2F
- They entered on the 3F
- The butcher terrorized Stem, Rey, Casey they fell to F2, others jumped down to help.
- NEXT TIME:
- Butcher a creature with a hand for a knightly grate mask, two large cleavers dripping with iquor, dressed in corpses and skeletal armour, it carries a lantern on its belt.
Rewards
Scratch
Flow
- Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.
Characters
To Do
- Stem sent a message to Rigor
- Itemize Flow.
- Itemize The Focus, Give reloading with materials a keyword.
- Add “fast reload” training.
- Ramming armour trait for shoving to deal damage
Hooks
Monsters
- Effigy 12 int, Resistant All but cold.
Boss
The Butcher
Butcher a creature with a hand for a knightly grate mask, two large cleavers dripping with iquor, dressed in corpses and skeletal armour, it carries a lantern on its belt.
| Move | Integrity | Action | Weakness (! is vitals only) | Resistance (! is ancillary only) | | —– | ——— | —— | ————————— | ——————————– | | Reach | 16 | (+6) | Pierce | Magic, Rending, Impact |
Actions
- 6 rending as you swing cleavers
- 4 impact range Summon Undead as you throw a corpse
- 5 heat Area, close exhaust as you shine the lantern
- All in Earshot, (-2) or Panic exhaust as you scream
- Only if grabbed, move to the marker and knocks someone unconsious as you add them to the marker
Traits
- Hard to avoid (-2) to reactions
- Drag you to hell - when The Butcher goes to 0 hp its mask opens showing a distended horrorful jaw. It can now bite for 8 damage. if this includes injury the person begins to be swallowed.
Traps
- Cloak of corpses - when you miss the butcher you are grabbed
- Lantern crack - when hit with an impact weapon the lantern flickers catching everyone in reach on fire
Combat
- effigy takes 5 (7)