Session 25

Ideas

  • Heading south to deal with the cultists, will have encampments and attacks along the way and other stuff.
  • More Effigies
  • Magical blockade created by a wizard of the cult.
  • A spy or more must exist in the cities ranks.
  • Strong Frontal Blockade with magical forcefield.
  • The Other Two apocalypse creatures have been summoned (find out from the mage).

Year 1332 Spring 19th - 24th

  • Leaving on the 14th of Spring for the Lens
    • 14th - 19th
    • Stem Learning Dange Sense, Learning Defy Death
    • Bront On Watch
    • Rei Studying Master Shaping, Good nights rest
    • Mal Studying ablative armour
    • Casey Scavenge
  • Next Leg 19-24th
    • Stem On Watch
    • Bront Scouting
    • Rei Scavenge, Socialize
    • Mal Socialize
    • Casey Routine Maintenance
    • Something happens @ night
    • Something happens @ day
  • Scout Event
    • Michaeus of the Marlus
  • On Guard Event
    • Stem out
    • Casey out
    • Rei and Mal also went into the pit
    • Everyone in the pit gets Disturbed: (-1) all non attack actions, (+1) to attack actions. Additional downsides.
  • Arrived at the lens
  • Made vision of the Fortress
  • Entered the fortress, blew a hole, found the butcher on 2F
  • They entered on the 3F
  • The butcher terrorized Stem, Rey, Casey they fell to F2, others jumped down to help.
  • NEXT TIME:
    • Butcher a creature with a hand for a knightly grate mask, two large cleavers dripping with iquor, dressed in corpses and skeletal armour, it carries a lantern on its belt.

Rewards


Scratch

Flow

  • Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.

Characters


To Do

  • Stem sent a message to Rigor
  • Itemize Flow.
  • Itemize The Focus, Give reloading with materials a keyword.
  • Add “fast reload” training.
  • Ramming armour trait for shoving to deal damage

Hooks


Monsters

  • Effigy 12 int, Resistant All but cold.

Boss

The Butcher

Butcher a creature with a hand for a knightly grate mask, two large cleavers dripping with iquor, dressed in corpses and skeletal armour, it carries a lantern on its belt.

| Move | Integrity | Action | Weakness (! is vitals only) | Resistance (! is ancillary only) | | —– | ——— | —— | ————————— | ——————————– | | Reach | 16 | (+6) | Pierce | Magic, Rending, Impact |

Actions

  • 6 rending as you swing cleavers
  • 4 impact range Summon Undead as you throw a corpse
  • 5 heat Area, close exhaust as you shine the lantern
  • All in Earshot, (-2) or Panic exhaust as you scream
  • Only if grabbed, move to the marker and knocks someone unconsious as you add them to the marker

    Traits

  • Hard to avoid (-2) to reactions
  • Drag you to hell - when The Butcher goes to 0 hp its mask opens showing a distended horrorful jaw. It can now bite for 8 damage. if this includes injury the person begins to be swallowed.

    Traps

  • Cloak of corpses - when you miss the butcher you are grabbed
  • Lantern crack - when hit with an impact weapon the lantern flickers catching everyone in reach on fire

Combat

  • effigy takes 5 (7)