Session 23

Ideas

Year 1332 Spring 7th - 12th

  • Mal sending a message to the Pale-Elves
    • Mentions success in breaking logistics network
    • Worry of global threat
    • looking for assistance when taking the cultist camp
  • Need Governors approval for the Pale-Elves to move into the city.
  • Bront + Mal Mages Grant Proposal
    • Getting witnesses
    • Jeremiah, soldier saved in Bastico. Jeremia is joining as witness.
    • Proposal symposium where application takes place.
    • 5 people advising including lord zin. Remington leading
    • +1 showed the diagrams of the monsters
    • +1 showed off the mech powered by culty bits
    • +1 for Zin
    • offered first dibs on all magic,
    • The party forgoes all magic items and loot while on the tour.
  • Governor Meeting
    • Elves got approval to be there
    • Mage contract was accepted
    • Mercenaries can be approved through his office
    • Mentioned waiting on the trade co.
  • Rei Mercenaries at the The Stubbed Toe
    • Meeting with the Freagles led by Marcelle.
    • Agree to do it at their normal rate. 30 Mercs.
  • Vampire Waiting on Letter
    • Darcellus is gonna give help
    • Zombies ready to go
    • 3 dozen barrels delivered. each with an augmented zombie.
  • Elves Waiting on Response / Approval
    • 8 Elvish assassins coming to call.

Rewards

  • 1XP for gathering your allies.

Scratch

Flow

  • Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.

Characters


To Do

  • Stem sent a message to Rigor
  • Itemize Flow.
  • Itemize The Focus, Give reloading with materials a keyword.
  • Add “fast reload” training.
  • Move to roll20
  • Give Stem 12 Silver
  • Ramming armour trait for shoving to deal damage

Hooks


Monsters


Combat