Skip to main content Session 23
Ideas
Year 1332 Spring 7th - 12th
- Mal sending a message to the Pale-Elves
- Mentions success in breaking logistics network
- Worry of global threat
- looking for assistance when taking the cultist camp
- Need Governors approval for the Pale-Elves to move into the city.
- Bront + Mal Mages Grant Proposal
- Getting witnesses
- Jeremiah, soldier saved in Bastico. Jeremia is joining as witness.
- Proposal symposium where application takes place.
- 5 people advising including lord zin. Remington leading
- +1 showed the diagrams of the monsters
- +1 showed off the mech powered by culty bits
- +1 for Zin
- offered first dibs on all magic,
- The party forgoes all magic items and loot while on the tour.
- Governor Meeting
- Elves got approval to be there
- Mage contract was accepted
- Mercenaries can be approved through his office
- Mentioned waiting on the trade co.
- Rei Mercenaries at the The Stubbed Toe
- Meeting with the Freagles led by Marcelle.
- Agree to do it at their normal rate. 30 Mercs.
- Vampire Waiting on Letter
- Darcellus is gonna give help
- Zombies ready to go
- 3 dozen barrels delivered. each with an augmented zombie.
- Elves Waiting on Response / Approval
- 8 Elvish assassins coming to call.
Rewards
- 1XP for gathering your allies.
Scratch
Flow
- Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.
Characters
To Do
- Stem sent a message to Rigor
- Itemize Flow.
- Itemize The Focus, Give reloading with materials a keyword.
- Add “fast reload” training.
- Move to roll20
- Give Stem 12 Silver
- Ramming armour trait for shoving to deal damage
Hooks
Monsters
Combat