Injury
Humans don’t have hit points. A character’s Armour takes the role of their safety net to injury, once it is gone when attacked and harmed you suffer injuries. It is assumed that while your armour has integrity you are getting bruised and cut in combat but all injuries are superficial long term.
Injury Damage
Any damage not mitigated by armour is considered Injury Damage and causes direct effects and harm to the Character.
When you suffer injury, the attacker can decide on something that occurs based on the amount of injury damage:
Injury Damage | Outcome |
---|---|
> 0 | A limb, sense, or ability becomes temporarily non-functional. |
> 4 | A limb, sense, or ability becomes temporarily non-functional, Wounded. |
> 6 | A limb or sense is destroyed, and becomes non-functional, Wounded. |
> 8 | Death. |
> 10 | Death with nothing remaining of the character. |
Example a character suffers an attack that deals 3 damage while having 1 Armour Integrity. There armour is reduced to 0 integrity and they suffer 2 injury damage. This is enough to cause them to suffer an Injury-Effects.
Types of Damage
Generally, there are two large categories of damage – Physical and Otherworldly, each of these then further has three categories of damage.
Physical injuries can consist of:
Rending
tearing and cutting flesh.
Piercing
Stabbing and piercing flesh.
Impact
Slamming into and breaking flesh.
Otherworldly injuries can consist of:
Life
Poison, acid, and rot ravage the body, destroying life itself.
Heat
Heat, power, holy energy ravage the body.
Cold
Ice, chill, vampiric energy ravage the body.