Session 26
Ideas
- Heading south to deal with the cultists, will have encampments and attacks along the way and other stuff.
- More Effigies
- Magical blockade created by a wizard of the cult.
- A spy or more must exist in the cities ranks.
- Strong Frontal Blockade with magical forcefield.
- The Other Two apocalypse creatures have been summoned (find out from the mage).
Year 1332 Spring 19th - 24th
- NEXT TIME:
- Butcher a creature with a hand for a knightly grate mask, two large cleavers dripping with iquor, dressed in corpses and skeletal armour, it carries a lantern on its belt.
- Killed the butcher
- Dropped 2 cleavers, size 4, 5(-1) rending, with bound, any enemy killed by this becomes a thrall, can weild 1 handed if maddened.
- Hand Plate - Maddened, immune to mind effects.
- Broken Lantern - 2 size of exotic metal, 1 size of exotic cloth
- Stopped the maddness effigy.
- Saw the Devourer in the distance,
- FOR NEXT TIME:
- dealing with The Devourer
Rewards
- The cleavers were confiscated,
- Kept the hand mask.
- Broken Lantern - 2 size of exotic metal, 1 size of exotic cloth
Scratch
Flow
- Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.
Characters
To Do
- Stem sent a message to Rigor
- Itemize Flow.
- Itemize The Focus, Give reloading with materials a keyword.
- Add “fast reload” training.
- Ramming armour trait for shoving to deal damage
Hooks
Monsters
Boss
The Butcher
Butcher a creature with a hand for a knightly grate mask, two large cleavers dripping with iquor, dressed in corpses and skeletal armour, it carries a lantern on its belt.
| Move | Integrity | Action | Weakness (! is vitals only) | Resistance (! is ancillary only) | | —– | ——— | —— | ————————— | ——————————– | | Reach | 16 | (+6) | Pierce | Magic, Rending, Impact |
Actions
- 6 rending as you swing cleavers
- 4 impact range Summon Undead as you throw a corpse
- 5 heat Area, close exhaust as you shine the lantern
- All in Earshot, (-2) or Panic exhaust as you scream
- Only if grabbed, move to the marker and knocks someone unconsious as you add them to the marker
Traits
- Hard to avoid (-2) to reactions
- Drag you to hell - when The Butcher goes to 0 hp its mask opens showing a distended horrorful jaw. It can now bite for 8 damage penetrating. if this includes injury the person begins to be swallowed.
Traps
- Cloak of corpses - when you miss the butcher you are grabbed
- Lantern crack - when hit with an impact weapon the lantern flickers catching everyone in reach on fire
Combat
- remember the team is at a (-1) to all but attacks
- Butcher -4 (12)
- Butcher -5 (7)
- Butcher -5 (2)
- Butcher -4 (0)
- Marcelle took the shot.