Skip to main content Session 35
Post-Calamity
Ideas
- Have to mix certain pedigrees of blood to move forward.
- The central blockade to get in to the staff requires blood of every type.
- Need to activate a device which will empower the staff. While its happening terrible blood magic events will happen.
- Mind control, but the character fights a blood avatar and if they lose they act against their allies.
- Exertion and then harm if they fight. Blood sickness which can be letted or otherwise cured / disrupted.
- The building will be full of wights and undead underlings. Leaving them and backtracking will create larger homunculi.
- There will be a vial of the old blood within the crypt, can use it or… another vampires.
- Big Cathedral above the crypt with zombies patrolling.
Blood Temple 9th Spring - 12th Spring
- Moved down left side,
- Liquid in the hall behind a secret door/wall
- Greg got splashed, got blood madness.
- Activated the device after making a lil bridge.
- started the device and empowered the staff
- moving to crosshaven 9th - 12th
- Arturas - Crafting bullets, Crafting bombs
- Alexander Rest,
- Vespin Scavenge, Social
- Simple Field Maint X2
- Greg Socialize
- Akren Scouting, Rest, Production work (anti magic dust), Social
- Met Jezebel Argent Hold officer on the road.
- Mentioned that the Aurelius’s treat them well, would extend the favour.
- Mentioned that Tally (Talia Defferen) is still at the Lunastrella.
- FOR NEXT TIME:
- Phone Call during travel on the 10th.
- Crosshaven
Rewards
- got the Staff-Of-Old-Blood
- 2xp for clearing the crypt
Characters
To Do
- Roxy (Roxanne) la Croix will think on who would make a good leader of the merchants.
- Simple Greg, writes a letter to Mo Joe (he/him) to ask about the observations about natural escalation.
- Sizing for enchanting.
Hooks
Monsters
- Mass of Flesh Resistance to all*, 8 integrity, regenerator 2
- attack +5, 4 damage, impact and grabbed
- attack +10, 8 damage, life when grabbed
- When damage dealth to it a zombie falls off if not piercing.
- -2 to react to its attacks
- Half Of Flesh Resistance Impact, 6 integrity
- attack +4, 4 damage, impact and grabbed
- attack +5, 8 damage, life when grabbed
- When damage dealth to it a zombie falls off 50% of the time
- -2 to react to its attacks
- Ghoul
- Attack +4, 2 damage rending or impact
- Ghost
- Integrity 4, Weak to life
- Volition or I control you
Scratch Space
- -6 damage to pink (2)
- -4 damage to (4)
- (6) on bottom right.
- Bottom left -4 (4)
- (2)