Session 35

Post-Calamity

Ideas

  • Have to mix certain pedigrees of blood to move forward.
  • The central blockade to get in to the staff requires blood of every type.
  • Need to activate a device which will empower the staff. While its happening terrible blood magic events will happen.
    • Mind control, but the character fights a blood avatar and if they lose they act against their allies.
    • Exertion and then harm if they fight. Blood sickness which can be letted or otherwise cured / disrupted.
  • The building will be full of wights and undead underlings. Leaving them and backtracking will create larger homunculi.
  • There will be a vial of the old blood within the crypt, can use it or… another vampires.
  • Big Cathedral above the crypt with zombies patrolling.

    Blood Temple 9th Spring - 12th Spring

  • Moved down left side,
  • Liquid in the hall behind a secret door/wall
  • Greg got splashed, got blood madness.
  • Activated the device after making a lil bridge.
  • started the device and empowered the staff
  • moving to crosshaven 9th - 12th
    • Arturas - Crafting bullets, Crafting bombs
    • Alexander Rest,
    • Vespin Scavenge, Social
    • Simple Field Maint X2
    • Greg Socialize
    • Akren Scouting, Rest, Production work (anti magic dust), Social
  • Met Jezebel Argent Hold officer on the road.
    • Mentioned that the Aurelius’s treat them well, would extend the favour.
    • Mentioned that Tally (Talia Defferen) is still at the Lunastrella.
  • FOR NEXT TIME:
    • Phone Call during travel on the 10th.
    • Crosshaven

      Rewards

  • got the Staff-Of-Old-Blood
  • 2xp for clearing the crypt

Characters


To Do

  • Roxy (Roxanne) la Croix will think on who would make a good leader of the merchants.
  • Simple Greg, writes a letter to Mo Joe (he/him) to ask about the observations about natural escalation.
  • Sizing for enchanting.

Hooks

Monsters

  • Mass of Flesh Resistance to all*, 8 integrity, regenerator 2
    • attack +5, 4 damage, impact and grabbed
    • attack +10, 8 damage, life when grabbed
    • When damage dealth to it a zombie falls off if not piercing.
    • -2 to react to its attacks
  • Half Of Flesh Resistance Impact, 6 integrity
    • attack +4, 4 damage, impact and grabbed
    • attack +5, 8 damage, life when grabbed
    • When damage dealth to it a zombie falls off 50% of the time
    • -2 to react to its attacks
  • Ghoul
    • Attack +4, 2 damage rending or impact
  • Ghost
    • Integrity 4, Weak to life
    • Volition or I control you

Scratch Space

  • -6 damage to pink (2)
  • -4 damage to (4)
  • (6) on bottom right.
  • Bottom left -4 (4)
  • (2)