Session 27
Ideas
- Once entering catacombs there will be a large area with a huge spirit / zombie population (those that were burried with the king pharo style)
- When they push in further there will be lore rooms and a resting spot.
- The Catacombs housed different castes of people.
- Workers - Need to move a large portion of water from one area to another with the labourers. Whipings, heat, hunger.
- Soldiers - Need to defeat the beasts and machines that exist in the wilds.
- Church Figures - Need to harness the power of light to reflect a disco ball.
- For the duration there will be spirits attempting to harm them and drain their sanity(?).
- Need to gain each groups trust to drop the barrier and allow passage to the kings chamber.
Calphion 10 Winter -
- Next time: Talking to Shipyard owner and Diatona people, Vespin is recovering.
- Talked to dockmaster, got a crate with a magic belt.
- Ran through the city to the diatona,
- were let into the Diatona, it is blockaded heavily.
- Ran into an event on the way to the Church.
- 10 Task masters Plate armour and barbed whips, 50 servants.
- The Tyrant King of the old city, used his people as a labour force to build an ancient site / burial site.
- Made it to the diatona with the reps
- got the vote
- Seems that the damned don’t appear in front of large showings of force.
- Party thinks they are drawn to fear/dispair.
Rewards
To Do
- Roxy (Roxanne) la Croix will think on who would make a good leader of the merchants.
- Arturas looked at the autocarraige specs that Xen had, discuss costs of carraige.
- Simple Greg, writes a letter to Mo Joe (he/him) to ask about the observations about natural escalation.
- Write Follower Stats For the belt.
- Need some options for the War Cache.
Hooks
Monsters
Undead Thugs (The Damned)
*Remains of people brought back to life. Move and act as they would have when alive. * (4, mixed, 2) 6 integrity, weak to life. Trap: can’t react if you just meleed them. Trait: Undying, need to be killed to be stopped.