Session 27

Post-Calamity

Ideas

  • Once entering catacombs there will be a large area with a huge spirit / zombie population (those that were burried with the king pharo style)
  • When they push in further there will be lore rooms and a resting spot.
  • The Catacombs housed different castes of people.
    • Workers - Need to move a large portion of water from one area to another with the labourers. Whipings, heat, hunger.
    • Soldiers - Need to defeat the beasts and machines that exist in the wilds.
    • Church Figures - Need to harness the power of light to reflect a disco ball.
  • For the duration there will be spirits attempting to harm them and drain their sanity(?).
  • Need to gain each groups trust to drop the barrier and allow passage to the kings chamber.

    Calphion 10 Winter -

  • Next time: Talking to Shipyard owner and Diatona people, Vespin is recovering.
  • Talked to dockmaster, got a crate with a magic belt.
  • Ran through the city to the diatona,
  • were let into the Diatona, it is blockaded heavily.
  • Ran into an event on the way to the Church.
    • 10 Task masters Plate armour and barbed whips, 50 servants.
    • The Tyrant King of the old city, used his people as a labour force to build an ancient site / burial site.
  • Made it to the diatona with the reps
  • got the vote
  • Seems that the damned don’t appear in front of large showings of force.
    • Party thinks they are drawn to fear/dispair.

Rewards

  • Get a look at the War Caches of the Church.

    Characters


To Do

  • Roxy (Roxanne) la Croix will think on who would make a good leader of the merchants.
  • Arturas looked at the autocarraige specs that Xen had, discuss costs of carraige.
  • Simple Greg, writes a letter to Mo Joe (he/him) to ask about the observations about natural escalation.
  • Write Follower Stats For the belt.
  • Need some options for the War Cache.

Hooks

Monsters

Undead Thugs (The Damned)

*Remains of people brought back to life. Move and act as they would have when alive. * (4, mixed, 2) 6 integrity, weak to life. Trap: can’t react if you just meleed them. Trait: Undying, need to be killed to be stopped.


Scratch Space\