Magic

Magic in aspirant is free flowing and should be created during the Scene. Certain trainings will explain broadly the sort of effects a magic wielder can perform, but there is no explicit spell list. Generally, magic comes in two broad categories:

Channelled Magic

which is performed on the spot and manipulates the world using Resonant material to cause temporary changes. Its effects should be instant and related to the moment in which it happens.

Channelling magic is a Ascendancy Fixed Difficulty skill test with a difficulty based on circumstances.

Channelled Magic requires:

Magical Energy

Channelled magic requires magical energy. Focused magic that can be expended to temporarily shape the world around you. Resonant material has inherent magical energy based on its quality. A Focus can be used to convert this magical energy into effects.

Concentration

You can only maintain one instance of channelled magic at a time. You can still perform instantaneous magic while concentrating.

For every hour you are concentrating on a magical effect you need to perform a Ascendancy Fixed Difficulty(0) skill test, if you fail, the magical effect ends.

Examples

  • Throwing a fireball.
  • Creating a cloud of smoke.
  • Disrupting a troll’s magic healing.

Ritual Magic

Which is performed using advanced rituals, rites, and performances along with specific materials to permanently change the world or perceive the flow of magic itself.

Ritual magic is a Ascendancy Fixed Difficulty skill test with a difficulty based on circumstances.

Ritual Magic requires:

Examples

  • Peering into the future or past.
  • Summoning an elemental from another dimension.
  • Resurrecting the dead.

Table of contents