Session 18

Ideas

  • Sun palace
    • Lenses mirror room, focusing light into one of three optional areas.

Year 1332 Winter 25th -

  • Made Zom Smarter with ritual magic
  • Goblin Mech Suit is like peridot with the limb extenders.
  • Have 1 dozen soldiers,
  • Travelling 26-30th
    • Rei - Watch + Scavenge
    • Bront - Scout
    • Stem - Gathering
    • Mal - Watch
  • Travelling 1-5th
    • Rei - Watch + Scavenge
    • Bront - Scout
    • Stem - Gathering
    • Mal - Watch
    • found 20 ratkin vikings, 16 soldiers, 1 captain, 1 wizard(?), 2 heavy weapons people (cannons).
    • Ratkins call shamans “guides”

Rewards

  • 2 artisan magic material
  • 2 size 4 cannons.
  • 3 cannonballs (size 1 each), 4 grapeshot (size 1 each) all basic metal.
  • Size 2 artisan cutlass.
  • Size 2 black powder pistol, 4 black powder loads (1 size cummulative).

Scratch

Flow

  • Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.

Characters


To Do

  • Stem sent a message to Rigor
  • Mal gonna brainstorm some pre-sets for armour.
  • Itemize Flow.
  • Itemize The Focus, Give reloading with materials a keyword.
  • Encounter happens as they get to the Lens, for on watch.
    1. Third shaped weapon is a very threatening scythe that is sundering. When Masterwork it becomes eradicating.

Hooks


Monsters

  • Ratkin Soldier +3 attack 2 rending.
  • Ratkin Mage (-2) to spells trap.
  • 8 integrity Ratikin Cannoner (+5), 6 damage (needs to reload). or guaranteed hit 4 damage.
  • 6 integrity (+ endurance) Seargent Black Powder Pistol + Cutlass. Bite trap.

Combat

  • Seargent (0 integrity)
  • Can’t see.