Skip to main content Session 18
Ideas
- Sun palace
- Lenses mirror room, focusing light into one of three optional areas.
Year 1332 Winter 25th -
- Made Zom Smarter with ritual magic
- Goblin Mech Suit is like peridot with the limb extenders.
- Have 1 dozen soldiers,
- Travelling 26-30th
- Rei - Watch + Scavenge
- Bront - Scout
- Stem - Gathering
- Mal - Watch
- Travelling 1-5th
- Rei - Watch + Scavenge
- Bront - Scout
- Stem - Gathering
- Mal - Watch
- found 20 ratkin vikings, 16 soldiers, 1 captain, 1 wizard(?), 2 heavy weapons people (cannons).
- Ratkins call shamans “guides”
Rewards
- 2 artisan magic material
- 2 size 4 cannons.
- 3 cannonballs (size 1 each), 4 grapeshot (size 1 each) all basic metal.
- Size 2 artisan cutlass.
- Size 2 black powder pistol, 4 black powder loads (1 size cummulative).
Scratch
Flow
- Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.
Characters
To Do
- Stem sent a message to Rigor
- Mal gonna brainstorm some pre-sets for armour.
- Itemize Flow.
- Itemize The Focus, Give reloading with materials a keyword.
- Encounter happens as they get to the Lens, for on watch.
-
- Third shaped weapon is a very threatening scythe that is sundering. When Masterwork it becomes eradicating.
Hooks
Monsters
- Ratkin Soldier +3 attack 2 rending.
- Ratkin Mage (-2) to spells trap.
- 8 integrity Ratikin Cannoner (+5), 6 damage (needs to reload). or guaranteed hit 4 damage.
- 6 integrity (+ endurance) Seargent Black Powder Pistol + Cutlass. Bite trap.
Combat
- Seargent (0 integrity)
- Can’t see.