Session 29

Ideas

  • Need to find the source of the madness. It’ll be a reflective pit that focuses the red star.
  • Even some soldiers are going crazy when they approach it.
  • Afterwards we will work on Epilogues and there will be potential rewards for the characters including promoting their station.
  • There will also be potential to get a meeting with Court-Of-Queen-Sollen on the mayors airship.
  • Cantor and Marcelle are also now heading north with the passage open.
    • Mal - Dagger that can kill anything will be slipped to him if he goes for the meeting. / elves and mage knights will offer him a place as they return.
    • Casey - Darcellus will want them back and bring a private boat to potentially pick them up.
    • Stem - Will get a calling that somewhere dead have been awoken in the north with the shift of magic.
    • Rei - Drez will ask them if they want to travel with them, see places and people of interest.
    • Bront - Aunt will offer to take him home.

Year 1332 Spring 19th - 24th

  • For next time:
    • Defeated the dragon, Bront + Mal hold up in a building
    • Casey escaped the cultists that were chasing them, going to collect the zombies.
    • Rei is out on the front lines gonna meet up w. Stem and fight on the front as a dragon.
  • Marcelle + Drez + Zin + Mercs (8) + team moving to the final place of power.
  • Stem gonna write a letter to rigor.
  • Bront sending letter to Bellend, the herbalist to come investigate the extra dimentional pit
  • Casey got the remaining zombies and corpses. Packaging them up.
  • Mal writing a letter to family, celebrating.
  • Rei just celebrating and getting drunk. Gonna write a play.
  • Choices:
    • Casey heading back to Darcellus.
    • Bront gonna set up at the ecological alien zone near bellend. Gonna live in Bellend
    • Rei gonna be an author and perform in the south
    • Mal going to the heavens, has the blade of fate.
    • Stem is gonna take control of the Lens, become the owner of the tower and be a focal point of the Blue Dawn. Get an undead crew for the ship they obtained.

Rewards


Scratch

Flow

  • Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.

Characters

Meat Mecha

7 impact (+5)

Zin

| Move | Integrity | Action Bonus | Hit Modifier | Weakness | Resistance | | —– | ——— | ———— | ———— | ——– | ———- | | Close | 16 | +5 | 0 | life | physical |

Actions

  • Unmaking Glove 10 impact damage
  • Chaos magic within short 6 damage in an area.

    Traps

  • Transpose - whenever injured gain resistance to that attack until attacked again

To Do

  • Stem sent a message to Rigor
  • Itemize Flow.
  • Itemize The Focus, Give reloading with materials a keyword.
  • Add “fast reload” training.
  • Ramming armour trait for shoving to deal damage

Hooks


Monsters

The Red Sun

  • Can summon a memory of each of the apocalypse beasts
  • Devourer
    • Comes out of the ground in an area destroying all those in it.
  • The-Cardinal
  • The-Hand
  • The-Butcher

Effigy

12 int, Resistant All but cold.

  • 5 heat damage range
  • 4 impact melee

Cultist

  • +4 to hit
  • Hate Beam 4 Heat
  • Rake 3 Rend/Impact/Pierce
  • Immolate Explosion 6 Explosion, kills self.

Wingless Dragon

| Move | Integrity | Action Bonus | Hit Modifier | Reaction Modifier | Weakness | Resistance | | —– | ——— | ———— | ———— | —————– | ————– | ———- | | Short | 20 | +5 | +1 | (-2) | Cold, Piercing | Life, Heat |

  • Undying Breath 6 Life Damage, line
  • Rake 5 Rending
  • Thrash 3 Impact

  • Hollow Chest Vitals attacks always miss this.

Focus Point - 20 integrity -

Sun - Orbital Laser 8 typeless, and stun if not volition(-2).

Combat

Drez 3 int, Gezz 4 int, Zin 14 int. Zombies w. Casey - 14 (7 dead)

  • 9o - 7 int
  • 3o - 6 int
  • 2o - 6 int
  • Gezz - 4 int
  • 6o - 6 int
  • 9o - ded
  • 6o - 1 int
  • 2o - 1 int
  • Drez - 3 int

  • Focal Point (13)
  • Focal Point (7)
  • Drez (1)