Session 29
Ideas
- Need to find the source of the madness. It’ll be a reflective pit that focuses the red star.
- Even some soldiers are going crazy when they approach it.
- Afterwards we will work on Epilogues and there will be potential rewards for the characters including promoting their station.
- There will also be potential to get a meeting with Court-Of-Queen-Sollen on the mayors airship.
- Cantor and Marcelle are also now heading north with the passage open.
- Mal - Dagger that can kill anything will be slipped to him if he goes for the meeting. / elves and mage knights will offer him a place as they return.
- Casey - Darcellus will want them back and bring a private boat to potentially pick them up.
- Stem - Will get a calling that somewhere dead have been awoken in the north with the shift of magic.
- Rei - Drez will ask them if they want to travel with them, see places and people of interest.
- Bront - Aunt will offer to take him home.
Year 1332 Spring 19th - 24th
- For next time:
- Defeated the dragon, Bront + Mal hold up in a building
- Casey escaped the cultists that were chasing them, going to collect the zombies.
- Rei is out on the front lines gonna meet up w. Stem and fight on the front as a dragon.
- Marcelle + Drez + Zin + Mercs (8) + team moving to the final place of power.
- Stem gonna write a letter to rigor.
- Bront sending letter to Bellend, the herbalist to come investigate the extra dimentional pit
- Casey got the remaining zombies and corpses. Packaging them up.
- Mal writing a letter to family, celebrating.
- Rei just celebrating and getting drunk. Gonna write a play.
- Choices:
- Casey heading back to Darcellus.
- Bront gonna set up at the ecological alien zone near bellend. Gonna live in Bellend
- Rei gonna be an author and perform in the south
- Mal going to the heavens, has the blade of fate.
- Stem is gonna take control of the Lens, become the owner of the tower and be a focal point of the Blue Dawn. Get an undead crew for the ship they obtained.
Rewards
Scratch
Flow
- Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.
Characters
Meat Mecha
7 impact (+5)
Zin
| Move | Integrity | Action Bonus | Hit Modifier | Weakness | Resistance | | —– | ——— | ———— | ———— | ——– | ———- | | Close | 16 | +5 | 0 | life | physical |
Actions
- Unmaking Glove 10 impact damage
- Chaos magic within short 6 damage in an area.
Traps
- Transpose - whenever injured gain resistance to that attack until attacked again
To Do
- Stem sent a message to Rigor
- Itemize Flow.
- Itemize The Focus, Give reloading with materials a keyword.
- Add “fast reload” training.
- Ramming armour trait for shoving to deal damage
Hooks
Monsters
The Red Sun
- Can summon a memory of each of the apocalypse beasts
- Devourer
- Comes out of the ground in an area destroying all those in it.
- The-Cardinal
- The-Hand
- The-Butcher
Effigy
12 int, Resistant All but cold.
- 5 heat damage range
- 4 impact melee
Cultist
- +4 to hit
- Hate Beam 4 Heat
- Rake 3 Rend/Impact/Pierce
- Immolate Explosion 6 Explosion, kills self.
Wingless Dragon
| Move | Integrity | Action Bonus | Hit Modifier | Reaction Modifier | Weakness | Resistance | | —– | ——— | ———— | ———— | —————– | ————– | ———- | | Short | 20 | +5 | +1 | (-2) | Cold, Piercing | Life, Heat |
- Undying Breath 6 Life Damage, line
- Rake 5 Rending
-
Thrash 3 Impact
- Hollow Chest Vitals attacks always miss this.
Focus Point - 20 integrity -
Sun - Orbital Laser 8 typeless, and stun if not volition(-2).
Combat
Drez 3 int, Gezz 4 int, Zin 14 int. Zombies w. Casey - 14 (7 dead)
- 9o - 7 int
- 3o - 6 int
- 2o - 6 int
- Gezz - 4 int
- 6o - 6 int
- 9o - ded
- 6o - 1 int
- 2o - 1 int
-
Drez - 3 int
- Focal Point (13)
- Focal Point (7)
- Drez (1)