Session 28
Ideas
- Heading south to deal with the cultists, will have encampments and attacks along the way and other stuff.
- More Effigies
- Magical blockade created by a wizard of the cult.
- A spy or more must exist in the cities ranks.
- Strong Frontal Blockade with magical forcefield.
- The Other Two apocalypse creatures have been summoned (find out from the mage).
Year 1332 Spring 19th - 24th
- FOR NEXT TIME:
- Arriving at the FoB, where they will plan the last assault.
- A frontal force.
- Need to deal with 3 things,
- there are cultists powering effigy soldiers.
- Some form of dark energy that doesn’t seem good.
- A lock on the main entrance to the city that soldiers haven’t been able to make heads or tails of yet.
- Corporal Gezz, Dres Snider (She/Her), Lord Zin Head of the Mage Knights
- THE PLAN
- Elves are attacking the effigy cultists
- Mercs and mages are battling on the front on the south side
- Gez and company are going to shoot FUCKING ZOMBIES into the city via catapult.
- Rei + Casey are gonna slip through gate while disguised to disable the gate
- Bront + Mal + Zin
- Riddle: Walk over me and you’re somewhere new, I’m the line between old and new. What am I?
- Answer: Threshold
- Defeated the dragon, Bront + Mal hold up in a building
- Casey escaped the cultists that were chasing them, going to collect the zombies.
- Rei is out on the front lines gonna meet up w. Stem and fight on the front as a dragon.
Rewards
Scratch
Flow
- Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.
Characters
Zin
| Move | Integrity | Action Bonus | Hit Modifier | Weakness | Resistance | | —– | ——— | ———— | ———— | ——– | ———- | | Close | 16 | +5 | 0 | life | physical |
Actions
- Unmaking Glove 10 impact damage
- Chaos magic within short 6 damage in an area.
Traps
- Transpose - whenever injured gain resistance to that attack until attacked again
To Do
- Stem sent a message to Rigor
- Itemize Flow.
- Itemize The Focus, Give reloading with materials a keyword.
- Add “fast reload” training.
- Ramming armour trait for shoving to deal damage
Hooks
Monsters
Effigy
12 int, Resistant All but cold.
- 5 heat damage range
- 4 impact melee
Cultist
- +4 to hit
- Hate Beam 4 Heat
- Rake 3 Rend/Impact/Pierce
- Immolate Explosion 6 Explosion, kills self.
Wingless Dragon
| Move | Integrity | Action Bonus | Hit Modifier | Reaction Modifier | Weakness | Resistance | | —– | ——— | ———— | ———— | —————– | ————– | ———- | | Short | 20 | +5 | +1 | (-2) | Cold, Piercing | Life, Heat |
- Undying Breath 6 Life Damage, line
- Rake 5 Rending
-
Thrash 3 Impact
- Hollow Chest Vitals attacks always miss this.
Combat
- Zin 15 Integrity
- Zin 9 Integrity
- Zin 8 Integrity
- Wingless Dragon Takes 7 (13)
- Zin 2 Integrity
- Effigy takes 8 (4)
- Dragon Takes 4 (9)
- Dragon Takes 8 (1)
- Dragon Takes 4 (0)
- eff 7 (5)