Session 28

Ideas

  • Heading south to deal with the cultists, will have encampments and attacks along the way and other stuff.
  • More Effigies
  • Magical blockade created by a wizard of the cult.
  • A spy or more must exist in the cities ranks.
  • Strong Frontal Blockade with magical forcefield.
  • The Other Two apocalypse creatures have been summoned (find out from the mage).

Year 1332 Spring 19th - 24th

  • FOR NEXT TIME:
    • Arriving at the FoB, where they will plan the last assault.
    • A frontal force.
    • Need to deal with 3 things,
      • there are cultists powering effigy soldiers.
      • Some form of dark energy that doesn’t seem good.
      • A lock on the main entrance to the city that soldiers haven’t been able to make heads or tails of yet.
  • Corporal Gezz, Dres Snider (She/Her), Lord Zin Head of the Mage Knights
  • THE PLAN
    • Elves are attacking the effigy cultists
    • Mercs and mages are battling on the front on the south side
    • Gez and company are going to shoot FUCKING ZOMBIES into the city via catapult.
    • Rei + Casey are gonna slip through gate while disguised to disable the gate
    • Bront + Mal + Zin
  • Riddle: Walk over me and you’re somewhere new, I’m the line between old and new. What am I?
  • Answer: Threshold
  • Defeated the dragon, Bront + Mal hold up in a building
  • Casey escaped the cultists that were chasing them, going to collect the zombies.
  • Rei is out on the front lines gonna meet up w. Stem and fight on the front as a dragon.

Rewards


Scratch

Flow

  • Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene.

Characters

Zin

| Move | Integrity | Action Bonus | Hit Modifier | Weakness | Resistance | | —– | ——— | ———— | ———— | ——– | ———- | | Close | 16 | +5 | 0 | life | physical |

Actions

  • Unmaking Glove 10 impact damage
  • Chaos magic within short 6 damage in an area.

    Traps

  • Transpose - whenever injured gain resistance to that attack until attacked again

To Do

  • Stem sent a message to Rigor
  • Itemize Flow.
  • Itemize The Focus, Give reloading with materials a keyword.
  • Add “fast reload” training.
  • Ramming armour trait for shoving to deal damage

Hooks


Monsters

Effigy

12 int, Resistant All but cold.

  • 5 heat damage range
  • 4 impact melee

Cultist

  • +4 to hit
  • Hate Beam 4 Heat
  • Rake 3 Rend/Impact/Pierce
  • Immolate Explosion 6 Explosion, kills self.

Wingless Dragon

| Move | Integrity | Action Bonus | Hit Modifier | Reaction Modifier | Weakness | Resistance | | —– | ——— | ———— | ———— | —————– | ————– | ———- | | Short | 20 | +5 | +1 | (-2) | Cold, Piercing | Life, Heat |

  • Undying Breath 6 Life Damage, line
  • Rake 5 Rending
  • Thrash 3 Impact

  • Hollow Chest Vitals attacks always miss this.

    Combat

  • Zin 15 Integrity
  • Zin 9 Integrity
  • Zin 8 Integrity
  • Wingless Dragon Takes 7 (13)
  • Zin 2 Integrity
  • Effigy takes 8 (4)
  • Dragon Takes 4 (9)
  • Dragon Takes 8 (1)
  • Dragon Takes 4 (0)
  • eff 7 (5)