Consumable Traits
Table of contents
- Addictive
- Amphetamine
- Crash
- Curative
- Death Serum
- Destabilizing Poison
- Disgusting
- Disruptive Poison
- Distant Application
- Exotic Application
- Food
- Juggernaut Serum
- Liquid Bravery
- Madness Poison
- Oil
- Panacea
- Panic Inducer
- Polymorph Potion
- Potent
- Psychedelics
- Regrowth
- Rejuvenating Elixir
- Simple Healing
- Soothing Concoction
- Steroid
- Stimulant
- Truth Serum
Filter Traits
Addictive
This item requires constant use or a user will suffer withdrawal.
- After using this, every day you must either:
- Use a similar Consumable again.
- Endurance.
- Gain 1 Stress.
- This continues until Downtime.
Artisan
Amphetamine
A powerful chemical concoction improving focus.
- As a Result the Target gains +1 Agility and +1 Intelligence until the end of the Scene.
Exotic
Death Serum
Liquid death ready to kill.
- As a Result the Target suffers 10 Damage if this causes Injury Damage they die instantly.
Exotic Application
The construction of this item is inscrutable and requires an experts touch.
- Using this requires successful Application.
Food
This is edible, providing sustenance to keep you alive.
- This counts as 1 days worth of food.
- To gain the Result of this Consumable you need to ingest it every day of a Travel Segment.
Basic
Oil
This is applied to a weapon or tool and applied that way.
- This Consumable can be applied to a weapon, as part of an Attack the Result is applied to the Opponent however on a result of Doubles the Consumable is consumed. It is always consumed at the end of the Scene or Combat.
Artisan
Potent
This consumable is harder to resist.
- (-2) to Resisting the effects of this Consumable.
Artisan
Psychedelics
A powerful chemical concoction improving connection to the other side.
- As a Result the Target gains +1 Communication and +1 Instinct until the end of the Scene.
Basic
Stimulant
Leaves you focused and ready for anything.
- As a Result +1 to Reflexes and Application for the Scene.