Gear
Generalist equipment characters need to perform activities and skill tests or otherwise help their characters.
Handling Gear
Unless specified, gear should be handled narratively. Reliable gear that isn’t otherwise damaged or displaced can be reused, temporary things like torches usually can’t.
Traits
These are some of the traits gear might have used as shorthand for certain effects or uses.
Toolkits
Toolkits are a type of gear that abstracts a collection of tools necessary for a certain activity meaning a character doesn’t need to be as concerned with tracking really specific items on their character sheet. This doesn’t mean a character with a specific item can’t do a skill test or action with a specific item that they’ve obtained narratively just that a tool kit would have made it much easier.
Unskilled
Gear that doesn’t require skill to operate will be marked with “unskilled”. It is assumed most gear will otherwise still require you to perform a Skill Test of some kind. Generally, gear facilitates or aids with actions that would otherwise be impossible, it doesn’t make them guaranteed. Even gear marked as unskilled may, if used in unorthodox ways, still require a skill test.
Feeding someone medicine doesn’t require a skill test, but modifying it with other medicines and tools would even if the medicine is marked as “unskilled”.