Attributes
Strength | 2 | Agility | 3 | Communication | 2 | Intelligence | 3 | Intuition | 3 |
---|---|---|---|---|---|---|---|---|---|
Endurance | 0 | Coordination | 4 | Confidence | 0 | Application | 4 | Ascendancy | 4 |
Physique | 0 | Reflexes | 4 | Connection | 3 | Memory | 4 | Awareness | 4 |
Reactions | 3 |
---|---|
Integrity | 4 |
Inspiration | 2 |
Power | 3 |
Stress | 3 |
Movement | Close |
Training
Mystic
You can see what others can’t, hear what others would not want to.
Your character can perform Ritual Magic to:
- Detect the unseen.
- Gather information about things you could not otherwise know.
- Command and manipulate unintelligent spirits and undead.
- Hex something that you have a piece of.
- Remove Wounded and other non-permanent Injury.
Crafting Cost: 1 size of Artisan Materials + a Reagent Bag charge.
Hunter
You are always on the hunt, what you hunt is easier to defeat.
- After Downtime declare your prey, you may only have one prey. Prey may be a specific entity you know of, or a type of creature.
- You deal an additional Damage with all Attack against prey.
- You gain (+1) to all Memory and Awareness skill tests related to prey.
Goblins, Elves, Humans, Spiders, Elementals, would all be valid forms of prey.
Equipment
- Woodland-Bow {Q}
- Arrows x5 {Q}
- Explorers-Kit
- Reagent-Bag
- Crows Feathers (artisan bits)
- Basic-Armour
- Simple Knife (Size-1-Basic)
- 5 Silver