Character Traits
This is a list of generic traits that are shared among NPCs.
Table of contents
Boss(X)
This character is a powerful foe capable of fighting multiple enemies.
- This Character never suffers Overwhelming Odds.
- If this character suffers negative Effects, they may attempt to Resist it with a Skill Test where skill bonus is X.
Camouflage
This creature blends into the background.
- This creature isn’t detectable by other Characters, unless it performs an Action.
Immune(X)
Through some means the creature is unaffected by X.
- Any effect or action using X the Character ignores.
Mount
This character has been equipped with equipment or is naturally able to be ridden by humans.
- This can be ridden. While riding you the rider has a Movement equal to this character.
- Any Combat Action while mounted suffer a (-2) if you have not moved as part of the Action. Additional penalties may apply if an Action seems particularly complicated on mount.
Pack Animal(X)
This character has been equipped with equipment or is naturally able to carry equipment.
- While traveling with the Player Characters increase Camp Storage by X.
Regenerator
This creature heals as it fights.
- Each time you perform an Action, regain 2 Armour Integrity.