Major Interests

A large portion of an aspirants interests.

Major-Interests

Fighter

A master of battle, champions of the people.

Heart Of The Fighter

Spend a power to have a Successful Attack disrupt an enemy in some way. Knock them over, move them, disable one of their attacks or weapons temporarily.

Major-Interests

Hunter

A tracker of people and beasts.

Heart Of The Hunter

After Travelling, or Downtime you may declare you are on the hunt, describe what you are hunting. You deal 1 additional damage to characters you are hunting. After a Successful Attack you may spend a Power to change what you are hunting to the target or things like it.

Major-Interests

Elementalist

A shifter of elements and channeler of magic.

Heart Of The Elementalist

Your character can perform Channelled Magic to:

  • Change the temperature of an item abruptly.
  • Disrupt a spell of an amateur level.
  • Weaken the abilities or powers of a character/creature.
  • Create a shield against a specific element around yourself.
  • When attacking with a Magical-Attacks you can use: Burning, and Slowing.
  • You can attack with the following profile:

Requires 1 Magical Energy and a Focus

Major-Interests

Assassin

A killer, and master of subterfuge.

Heart Of The Assassin

After any Ally performs a Successful Attack you may spend a Reaction to prefore an Attack with a size 1 weapon as a Free Action.

If you perform a Successful Attack on a target that isn’t aware of you with a size one weapon you may perform another Attack as a Free Action.