Story 1 - The Dread Queen

  • The people of the mountain of Korus at one time enjoyed a bountiful summer of water and life from the top of the mountain.
  • This bounty is from the Queen Of The Mountain, a powerful entity that has always protected there village.
  • The last few years Winter has stayed and stories linger of her attitude shifting and it effecting the locals.
  • You need to fix the problem, either negotiating with or at worst stopping the dread queen.
  • Dread Queen will have been spurned, or thought she was spurned as was expecting a woman traveler to return. Celcy Sworn Steel, a grand hunter of the Velen Pact. Knight-like group of heroes that fight for the realm.

  • Start in the village of Veta

    Veta

    A small village seemingly carved out of a mountain. A few notable locations, lots of wooden items, bows, staves, bludgeons, and armour reinforced with wood paneling under cotton.

    Cova (It/Its)

    Blacksmith - Cova, a hardy wooden Arborean, presents femme with a crown of flowers and a set of loosley fitting overalls. Speaks with a paused, sultry voice.

    Essy Windfell (She/Her)

    Spiritual Leader - Essy Windfell, Avian woman, owl like with a thick coat of feathers ill kept from the continued winter. Wears flowing robes/fabrics that drape her body. Speaks with sharp purpose and directness.

    Lumberers Guild

    Collection of labourers who work the forests below the village for strong hard wood.

    Marcellus Dove (He/Him)

    An older man, lithe, and fit with a well oiled peppery beard. Old and musing.

    Trappers Guild (The Stop)

    Run out of a general goods store that also serves as a bed and breakfast.

    Vellyen Riversweep (They/Them)

    An avian person with hawklike features. Wears flowing robes/fabrics that drape their body. Runs the counter and ledger at the trappers guild.

    Curtis (He/Him)

    A younger man with the physique of a farm boy. Has a prosthetic leg that they slightly unfavour. Serves drinks and performs hospitality at the trappers guild. Boisterous and happy.

Activities

  • Climb the mountain, scaling and surviving the cold should be hard.
  • Ice hounds can track. Lead ice hound will have a pendant of ice, that allows speaking to the winds, and to conjure ice and cold.
  • Find cache of goodies in a cave on the way up.
  • Bandits that have frozen, risen as thraals of The Dread Queen.

Hooks

  • The medium will mention that a few heroes used to travel through here all the time. Might be why things were fine before.
  • Find the remnants of explorers on the way up with a letter to the Queen.
  • Might know of Celcy with a roll.

Relics