Minor Interests
An additional portion of an aspirants interests.
Crafter
A maker of things.
- Begin play with additional ranks in Application, Physique.
- Begin play with a Tinker’s Kit.
Heart Of The Crafter
- You can design your own Equipment and create things without instruction or reference.
- Things you create do not require additonal materials.
- You can create things in small amounts of time.
Healer
A healer of people and animals.
- Begin play with additional ranks in Application, Volition.
- Begin play with a Trauma Kit.
Heart Of The Healer
You may perform surgery on someone who has suffered lasting injuries to treat them. This action cannot be performed in combat and take a few minutes.
Using a trauma kit, perform an Application. A successful surgery removes the person’s Long Term Injury. If you have access to any replacement body parts, or mostly intact severed limbs, they can be reapplied as part of surgery.
Surgery can only be attempted once, per person, per Downtime.
Witch
A communer of spirits and the fates.
- Begin play with additional ranks in Volition, Ascendancy.
- Begin play with a Reagent Bag.
Heart Of The Witch
Your character can perform Ritual Magic to:
- Detect the unseen.
- Gather information about things you could not otherwise know.
- Command and manipulate unintelligent spirits and undead.
- Hex something that you have a piece of.
- Heal Injury.
Crafting Cost: 1 size of Artisan Materials + a Reagent Bag charge.
Historian
A knower of things.
- Begin play with additional ranks in Understanding and Connection
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Begin play with an [[Game/Example-Gear.md#kit Example-Gear]]
Heart Of The Historian
- You can always make an Understanding test to know about something.
- When you succeed at Understanding you may spend a Power to ask the Game Master another question related to that thing.