Designing Consumable
The world is filled with concoctions, tinctures, salves, medicines and other consumables. In some cases you may want to design your own, either for Crafting.
To build a consumable:
Quality
Basic
Basic consumables made from simple ingredients.
Artisan
Thoughtful material is mixed to provide some powerful effects.
- Use a single material of at least Artisan quality.
- May have 1 Features, traits can be artisan or basic.
- May have 1 Tradeoffs
Exotic
Strange materials have been used to imbue this item with power.
- Use a single material of at least Exotic quality.
- May have 1 Features, can select any traits.
- May have 1 Tradeoffs
- Has the Exotic-Application Consumable-Traits.
Masterwork
A master has managed to take this object and what it is made of to its limits.
- A masterwork Consumable gains 1 additional feature.
- May take an additional tradeoff.
Tradeoffs
You’ve sacrificed to gain power elsewhere. For each tradeoff taken you gain an additional feature that your mixture qualifies for.
- A Consumable-Traits that is a tradeoff.
- Requires an additional material of a different material type of the required Quality.
Features
Uniquely consumables features become more pronounced and powerful as the quality of materials and skill increases. When selecting a feature you may select from any quality that your consumable is at least.
- A Consumable-Traits this consumable qualifies for.
- This consumable is food. It produces 5 times as much but has the Food Consumable-Traits.
- This Consumable has the Small trait.
- This Consumable can be used twice before being consumed.