Tennens Settlement
Settlement consisting of the Tennens currently arguing with the Breckles
Spread out settlement of houses integrated into the woods proper.
Size 3 location, 200-500. Wartime pressure
No specific inn, lodging negotiated with lodging.
extreme naturalists, reverence the trees and nature. Celebrate the leaves shifting in the fall.
Mercenary, Brawler, Labourer, Wanderer.
“go the way of the roots”
Relics
A stone resonating with life stolen by Jock Tennens
The War
- there was an initial skirmish that broke out, claim the Breckles-Pass started it.
- Happend deep in the dark of the wood.
Jock Tennens
Jock Tennens the chief, Thoughtful man, reads the trees Mystic.
Stoney, distant.
Home is a 2 story boarded facility.
Darla “Cross” Tennens
Annoyed older veteran with a chip on her shoulder about the Tennens-Settlement Breckles-Pass war. Wants it resolved without invoking whatever the other plan is.
has a single locking door in her house which leads to her office.
Fort Rigwald
A place of commune nearby, the Tennens-Settlement use as a place of magic.
Worn down stone fortress, ground down by centuries of time by the trees.
Place of magic (+1) all magic skill tests.
3 Lieutenants
Lock Tennens
In charge of the current conflict.
Hawk Tennens
Logistics.
Smock Tennens
Town armourer. (+1) confidence.
The Great Log
Large magic tree that’s collapsed and been hollowed, main drinking hall.
Serving earthy, mossy ale.
Troops
Tennens Soldier
A more put together soldier, with real equipment. Including bark armour, short swords, short bows.
| Move | Initiative | Resistance | Integrity | Weakness | Resistance | | ———————– | ———- | ———- | ——— | ————————- | ———- | | Short | 3 | 3 | 3 | Heat | |
Actions
- Attack (4, Rending, 2).
- Attack(2, Rending, 3).
- Ranged Attack (3) Severe Injury Piercing.
Reactions
- Avoid (1)
Tennens Conscript
A basic soldier recently conscripted. Carrying woodsmen tools and a short bow.
| Move | Initiative | Resistance | Integrity | Weakness | Resistance | | ———————– | ———- | ———- | ——— | ——– | ———- | | Close | 0 | Troop | | | |
Actions
- Attack (3) Minimal Injury Rending.
- Ranged Attack (3) Severe Injury Piercing.
Reactions
- Avoid (-2)