Special Combat Actions

In combat there are several situations that come up often enough they should have predefined rules. This doesn’t mean this list is exhaustive, but should give an idea of the sort of things you can do in combat apart from harming someone directly.

Defensive Fighting

You may as a free action make a Coordination if successful, no one can perform an attack against you during your turn. If you fail, someone In-Melee may immediately perform an Attack against you.

Cautious Step

As an Action may move without suffering any Attack, but can do nothing else during your Action.

Disarm

With at least one free hand or a melee weapon, you can attempt to disarm a Character within Reach of you. Make a Physique skill test at (-1) and if successful, your opponent drops their weapon (or it is now in your hands).

Grapple

Make an attack against someone within Reach with the intent of getting control of your opponent. If this is a Non-mitigated Attack, your opponent is in a grapple. As an Action, they may:

  • Attempt an Physique skill test to become the grappler, instead of the grappled. This test is opposed by the grapplers Physique.
  • Attempt a Coordination skill test to stop being grappled. This test is opposed by the grapplers Physique.

As an Action, you may:

  • Physique to cause 2 Impact damage.
  • Pin your Opponent completely, causing them to take a -2 on any skill tests on their turn.
  • Make an Action with a size 1 weapon with a (-2) to hit that can’t be evaded
  • Make an Physique skill test to throw them Close in a direction of your choice.

Shove

With at least one free hand, you can attempt to move someone within Reach of you. Make a Physique skill test, if you succeed, you can move them somewhere Close.